Mcoc Apoc rework
Hey everyone, this is my first post on the forums so I thought I’d share an idea I had for a rework of Apoc.
Survival of The Fittest
Sig 20
Gain 5% prowess potency per unique debuff on the opponent.
When punishing a heavy or special attack with a heavy attack, inflict an indefinite 200% potency bleed passive. (Max 6 bleeds)
When entering a fight heal 5% of max health per persistent charge. (Excluding Battlegrounds and Alliance War defense.)
Survival of The Fittest
Sig 200
Gain 20% prowess potency per unique debuff on the opponent.
When punishing a heavy or special attack with a heavy attack, inflict an indefinite 200% potency bleed passive. (Max 6 bleeds)
When entering a fight heal 20% of max health per persistent charge. (Excluding Battlegrounds and Alliance War defense.)
Normal Abilities:
Immunities: Bleed, Poison, Incinerate, Disorient, Frostbite, Reversed Controls.
Reduce critical damage taken by 50%.
(These immunities are already active and do not need to be gained during the fight. Also the 100% evade accuracy decrease is already active and does not need to be gained.)
On Battlegrounds and Alliance War Attack:
Gain max persistent charges.
If the opponent is a Skill or Mutant champion: All basic attacks are non-contact.
All attacks bypass combo shield.
On activation of Special 3:
All personal Poison, Disorient, Concussion, and Degeneration debuffs become passive and remain at the same potency.