Adaptive Event Quest is UNFAIR
Adaptive Event Quest is UNFAIR literally
We need systemic changes to allow players to opt into lower difficulty content for lesser rewards please 🙏
Loss of Difficulty Choice: The removal of established tiers (like Contender/Proven) forces players into content scaled solely by Prestige (roster size/rank), not by individual skill level or time commitment.
Suggested solution
Reintroduce Player Choice: Allow players to manually select a lower "Casual" difficulty tier, even if their Prestige qualifies them for a higher tier. This prioritizes player time and enjoyment over forced competition.
in more details:-
1) Making a new tool and this tool job is make us manually decrease the difficulty of the Adaptive EQ with lower rewards for sure but each one of us will get to choose his enemies difficulties as it suits him as each one of us wants to again.
OR
2) Bringing the Old EQ format back side by side with the new Adaptive EQ so we get to choose which kind of quest we would like to play.
I am not asking you to change the Adaptive Event Quest, I am asking you to make the game more flexible for everyone by giving us access for lower difficulties
My regards