Elder Difficulty – Feels Predatory and Not Proportional to Rewards or Last Month’s Tuning
Hello Kabam team,
I want to report a serious issue with the Elder difficulty version of the “So Much More” quest.
The current tuning feels completely disproportionate compared to last month’s difficulty and, even more importantly, to the rewards offered.
In a single attempt, I have used:
60+ Revives
60+ Health Potions
Around 1,000 Units
…and still could not progress beyond 1.5 stages.
This level of resource drain does not align with the level of rewards or the difficulty patterns of previous Elder events.
The node combinations, unavoidable interactions, and inflated stats make the quest feel less like a legitimate challenge and more like a forced spending trap.
To be direct: the quest feels predatory, not challenging.
The tuning appears artificially inflated to drain resources and pressure players into spending real money or large amounts of units.
This is not consistent with the expectations of Elder difficulty or the progression curve.
I respectfully request that the development team:
Re-examine the tuning of this month’s Elder difficulty
Compare it directly with last month’s event
Review whether this level of resource drain was intended
Adjust the difficulty or rewards accordingly
Acknowledge the concerns of players facing the same problem
Players want meaningful challenge —
not content that feels engineered to deplete resources without fair compensation.
Thank you for taking this seriously.