Is it me, or does it feel like the defender now throws their special instantly at 3 bars of power?
Maybe I'm just making patterns fit but it seems like, not to long ago, there used to be a chance that if you made a mistake and the defender got 3 bars of power, there used to be some small chance, especially if they had large sums of health left that they wouldn't throw their special (which now, is almost always an instant kill, which I think is a bit unfair) but now, its just seems no matter what, its instant. Like the refresh rate in code logic is constantly asking if (power == 3) {throw special} before it does anything else. Maybe its not, but at least for me, its seems so unforgiving.