Dracula Buff idea
Hello Everyone,
I recently pulled Dracula from the Titan crystals and I took him to R3 to see his potential as a champion. I've seen recently that he's lacking in the damage output and is in need of a buff. I think that the issue is not in his damage but his ramp. A good ramp buff to his kit would make him more viable as a champion and here is my idea:
Damage Loop: Light intercepts to make regular degen dire and then SP2 to make Dire degen even more dire.
Ramp Buff: A power steal passive that activates on his dire degen activation. This would allow Dracula to reach the SP2 faster. (Faster Ramp-->More damage output)
The power steal passive would activate when his degen would become the first dire, keeping that skill cap required in his rotation, further on his SP2 when the the degen would become the 2nd dire, the power steal would become dire as well, increasing the rate of power stolen. And this could be done one of three ways:
Base Kit- A fixed percentage of power steal when the dire degen is activated and a power rate increase on 2nd dire degen (X% of power steal)
Sig Ability- Based on sig level the percentage of power steal can increase, as well as dire power steal tick rate, this would add a good amount of value from pulling him from crystals.
Dracula Relic- As seen with the VTD relic, which made him a lot better, there could be a Dracula focused relic that adds the power steal ability to his kit, since the dire degen stays paused during the striker animations
Why this buff would make sense: Dracula already has the ability to power steal in his kit but it is locked in the SP3 only, adding it to his main loop would be beneficial. Also while his dire degen is active, the animations look like he's stealing the life force from his opponent, so why not the power too?
Overall, I think that this small utility/ramp buff would really help Dracula and make him a much more viable champ and make him the great champ that he is meant to be. Let me know what you guys think and how to evolve this idea.