Degeneration & Like Damage Over Time Debuffs Should Not Scale to Node Buffs
Tiemilios
Member Posts: 337 ★
Dear Kabam and all,
I strongly feel that just as regeneration was changed so that it would not be scaled to node buffs, that debuffs, especially those with unavoidable damage, should also not be scaled to node buffs. It does not make sense to have one scale and the others not. Debuffs that scale with node buffs make some fights unnecessarily impossible and removes skill from the game as a factor to succeed. For example, fighting Dormammu in M.O.D.O.K. labs with a max 4* and having Dexterity (I am not going to remove Dexterity for lab runs or for a single event-related thing; I like to keep my masteries set). I can often make it through with SL as long as I can get enough damage out in time, but many champs won't survive to get him down to even half health, including healers like X-23. Skill will only help determine how much damage you do before you die there and you'll die faster the more buffs you spawn (X23 had degeneration constant because of regenerations). This is not at all an enjoyable aspect of the game. I think we should go all or nothing with scaling. Bleeds, Poisons, Incineration, Degeneration...all of it should not scale to node buffs, just as regeneration does not. Either they all should, or they all shouldn't. I realize that sense is not the only factor in making these determinations, but it makes sense to me. I think the game would be far more enjoyable if all of them did not scale with node buffs.
I also agree with Dorky Diggity Dave and many others that unavoidable damage is also not an enjoyable part of the game at all. I wish it was gone entirely.
Sincerely,
Tiemilios
I strongly feel that just as regeneration was changed so that it would not be scaled to node buffs, that debuffs, especially those with unavoidable damage, should also not be scaled to node buffs. It does not make sense to have one scale and the others not. Debuffs that scale with node buffs make some fights unnecessarily impossible and removes skill from the game as a factor to succeed. For example, fighting Dormammu in M.O.D.O.K. labs with a max 4* and having Dexterity (I am not going to remove Dexterity for lab runs or for a single event-related thing; I like to keep my masteries set). I can often make it through with SL as long as I can get enough damage out in time, but many champs won't survive to get him down to even half health, including healers like X-23. Skill will only help determine how much damage you do before you die there and you'll die faster the more buffs you spawn (X23 had degeneration constant because of regenerations). This is not at all an enjoyable aspect of the game. I think we should go all or nothing with scaling. Bleeds, Poisons, Incineration, Degeneration...all of it should not scale to node buffs, just as regeneration does not. Either they all should, or they all shouldn't. I realize that sense is not the only factor in making these determinations, but it makes sense to me. I think the game would be far more enjoyable if all of them did not scale with node buffs.
I also agree with Dorky Diggity Dave and many others that unavoidable damage is also not an enjoyable part of the game at all. I wish it was gone entirely.
Sincerely,
Tiemilios
21
Comments
I believe very strongly that Degeneration and Unavoidable Damage were the worst introductions to this game because they don't add a single bit of strategy or enjoyment. None.
The Ice Phoenix debacle is merely the latest example. That stuff, those nodes and characters, aren't fun. That's not a throwaway word or concept -- challenging content loses all enjoyment when it sacrifices strategy for unavoidable damage
class attack debuff?.. Or why does spectral trigger willpower and the degens debuffs don't ?
This comment is exactly why Blade exists and won't be changed, either.
Any useful comments out there?
I agree with debuffs not scaling. I was confused after the initial node changes to regen because I assumed this was going to be the case across all war nodes. Limbo/degen/coldsnap/etc. should be flat values that aren’t affected by local boosts.
Sense is not the only factor that goes into these decisions...
I just really hope they do listen to things like this and make the change for the integrity of the game.
The game doesn't need integrity. It only needs two thing: 1) keep people playing, 2) make money.
Unless it threatens the above 2 factors, nothing is gonna change.
Which is exactly why we are not seeing alliance bases yet.
Stop proccing dexterity
It's not about making it easy, it's about promoting skill as a key factor to win, which Kabam set out to do as their reason for many changes in all of the last major updates. As i said, I'd prefer stronger node buffs to debuffs that scale with buffed attack and health. If healing was nerfed to not scale, why not everything else? It doesn't make sense!
So Bases couldn't aid in 1) Keeping Players playing or 2) Give more reasons to add monetary means to the game. I highly doubt that at all. I like to think they put Bases in as a placeholder idea way back when and it got dropped just as quickly and never flushed out. And then the team got to caught up working on developing other areas of the game. Not that the feature wouldn't keep people playing or draw more profits.
I actually disagree that they "nerfed healing bc it was beneficial to us". Even that was only used against us, mainly in AW when people used Wolverine's, Ultrons, and Iron Men as bosses. People often had to revive to take them down. So, even though healing caused people to spend more, they did reduce that.