Note: this is an update of my 2025 guide from (https://forums.playcontestofchampions.com/en/discussion/385738/how-to-get-units-in-mcoc-in-2025-its-like-2024-but-with-fewer-typos#latest). There are some additions, mostly revolving around the change to EQ and related changes to daily quests and events. I've also added some additional sources for units like the double track events and things like the special end of year arena.
FAQ: How to get Units in MCOC
One of the most commonly asked questions, at least periodically, is where can you earn Units in MCOC and how much can you earn. And I have a feeling players are going to be asking this question a lot more often in 2026 after the blockbuster Banquet event of 2025.
I've tried to catalog all the units in the game, where they are, and how much you can earn. I've broken it down into five sections: Minimal Grind, Moderate to High Grind, Non-repeatable sources (you can only earn them once) and Spending required, plus a special section where I place all the special cases where it is impossible to quantify how many you could get exactly (because they are rare, because they aren't predictable, or because they vary). Where appropriate, I try to calculate both how much units are available, and how much you could earn in a year using those sources, to give an idea of the overall rate at which you could tap those sources of units with sufficient play.
Note: These numbers are as of January 2026.Minimal Grind Unit Sources
Monthly Calendar: 100 units/month, 1200 units/year
Requirement: sign in every day
Weekly Supply Run + Supply Strike maps:Supply Run and Supply Strike are progression tiered.
Supply Run Monday through Saturday, Supply Strike on Sunday
Conqueror/Uncollected: 10 units per SR + 40 on Sunday = 100 per week
Cavalier/Thronebreaker: 15 units per SR + 60 on Sunday = 150 per week
Paragon/Valiant: 15 units per SR + 70 on Sunday = 160 per week
Total SR/SS units (Para/Val): 160 * 52 = 8,320 per year
Daily Super Event milestones
Reach milestone 3 for 30 units per day
30 x 7 = 210 units per week, 10950 units per year
Double Track Events:
1140 units for free track
4 Saga themed tracks per year
1140 x 4 = 4,560 units/year
(also in paid track, see below)
Total minimal grind unit sources: 25,030 units/yearModerate to High Grind Unit Sources
Monthly Event QuestExplore Classic Adaptive EQ: 150 units/month, 1800 units/year
Arena milestonesBasic: 135/cycle
Featured: 135/cycle
Summoner Trials: 270/cycle
Catalyst Clash (basic, class, alpha): 30/cycle
Requirement: complete all milestones for each arena
Basic/Featured/Trials: 56160 units/year (2 cycles per week, 52 weeks)
Catalyst Clash: 3650/year (30 units per cycle, 3 day cycle)
Total arena milestone units: 59810 units/year[Note: grind time is roster dependent: for sufficiently strong rosters Basic and Featured arenas require low amounts of effort while the trials requires moderate levels of grind. For smaller roster players this can take much more time to complete]
Estimated units from arena crystals from Battlechips: ~ 30000
Total Moderate Grind unit sources: ~ 90000 units/year (61610 + ~30000)Non-repeatable Unit Sources
Back IssuesBack Issue 1 (Classic/Variant): 225 units/360 units
Back Issue 2 (Classic/Variant): 225 units/360 units
Back Issue 3 (Classic/Variant): 150 units/270 units
Back Issue 4 (Classic/Variant): 150 units/270 units
Back Issue 5 (Classic/Variant): 150 units/360 units
Back Issue 6 (Classic/Variant): 150 units/360 units
Back Issue 7 (Classic/Variant): 150 units/360 units
Back Issue 8 (Classic/Variant): 150 units/360 units
Back Issue 9 (Classic/Variant): 150 units/360 units
Total Units in Back Issues: 4560 unitsRequirements: exploration (completion grants partial units)
Act contentBook 1 Act 1: 445 units
Book 1 Act 2: 610 units
Book 1 Act 3: 1520 units
Book 1 Act 4: 1080 units
Book 1 Act 5: 1840 units
Book 1 Act 6: 2160 units
Book 1 total units: 7655 unitsRequirements: exploration (completion grants ~ 1/3 of the total)
Book 2 Act 7: 2160 units
Book 2 Act 8: 2160 units
Book 2 Act 9.1: 540 units
Book 2 Act 9.2: 540 units
Book 2 Act 9.3: 540 units
Book 2 total units to date: 5940 unitsRequirements: units are in specific path rewards on each quest. From 7.1 to 8.2 units each quest map has two paths with 45 units each, from 8.3 onward there is a single path per quest map with 90 units.
Note: this will increase over time as more Act content is released.Road to Labyrinth: 360 unitsRequirements: Exploration. Every quest has a single path with units in the rewards.
Total non-repeatable unit sources: 18,515 unitsSpending required
Sigil subscription
20 per week from weekly bundle
300 per renewal per month
~ 380/month, 4640/year
$5 USD Unit card: 735 units/30 days, ~ 8820 units/year
Requires: buying unit card, claiming units daily (note: this is the most efficient unit purchase that normally exists)
Double Track Events (four per year)
1140 units per Event
$25 per Event, four Double Track Events per year.
(Note: paid track also includes Fabulous crystals that contain units)
Most efficient no-limit purchase of units normally available
- In-app purchase: All Father Odin's Vault: 3100 units/$100 USD
- Webstore: Namor's Sunken Riches: 7040 units/$200 USD
Supreme Growth bundle $30 USD
10,000 units total, unlocked with leveling from 61-70
1200, 800, 800, 900, 900, 900, 1000, 1000, 1000, 1500 units respectively
Supreme Collection bundle $50 USD
12,000 units total for reaching specific 7* roster collection and rank up milestones
Other Unit Sources
End of year 1*/2* arena
- 185 units in milestones
- 235 units in special event milestones
- 420 units total
Note: these special arenas pop up periodically during the year, but everyone asks about them near the end of the year for obvious reasons.
Radiance store
75 units for 1208 radiance
75 x 10 units for 16976 radiance (scaling cost)
Daily crystals have 1% chance to drop small amounts of units (progression-dependent, 10-50 units)
[Note: daily crystals are only available in the webstore]
(currently unknown what the exact return rate is, but it is very small)
Quest crystals have rare chance for units
(currently unknown what the exact return rate is, but it is very very small)
Reunionn crystals have 0.94% chance to drop units
Fabulous/Super Fabulous/Ultra Super Fabulous crystal has 100% chance to drop units
Alliance Raid Valiant+ Crystal has a chance to drop 1500 units
Random Fights have a very rare chance to drop units
(currently unknown what the exact return rate is, but it is vewy vewy vewy small)
Gaining a progression level earns units (among other things):
Level 1 through 50: 5 units
Level 51 through 54: 10 units
Level 55 through 59: 15 units
Level 60: 20 units
Level 61 through 69: 300 units
Level 70: 1000 units
Arena crystals have 15% chance to drop units.
When purchased with Battlechips, the average drop rate per one million BC worth of arena crystals is 1875 units regardless of which crystal is bought. More expensive crystals drop larger amounts of units in direct proportion to cost.
Note: grinding arena has open-ended rewards: even when all milestones are exhausted you still earn Battlechips for arena rounds won, and because these can be exchanged for arena crystals that randomly award units this is the unlimited unit grind option for free to play players. I estimate the amount of units on average from arena crystals a player will likely have when grinding milestones in the arena milestone section.