Impact of Adaptive Event Quest (EQ) Design on the Player Base
Some of Negative points:-
1. Forced Difficulty and Time Constraints
The current focus of Adaptive EQ on only the absolute strongest champions forces players into high-stress, punishing encounters. By ignoring the reality of the average roster, these fights demand a level of effort and time that many players simply do not have. What should be an engaging game mode has become an exhausting chore that alienates those who cannot commit to "sweaty" gameplay daily.
2. Systematic Neglect of Long-Term Roster Investment
The Adaptive EQ mechanics effectively render years of progress obsolete. Players have spent significant time and resources building, ranking, and mastering 2, 3, 4, 5, and 6-star champions. By tuning content to only accommodate the top-tier meta, the game is making these vast collections useless. This neglect treats years of player dedication as if it never happened, forcing a narrow focus on only the newest, highest-rarity champions.
3. Restriction of the Game’s Most Common Mode
Event Quest is the core experience for the entire community. It is the mode where players expect to utilize their full collection. Restricting effective progress primarily to 7-star champions is fundamentally unfair. It prevents players from using the 2, 3, 4, 5, and 6-star champions they have earned and leveled, turning a mode that should be inclusive into a restrictive environment that caters only to the top percentage of rosters.
4. Erosion of Player Confidence and Motivation
The decision to prioritize only the strongest champions while ignoring the rest of the roster creates a deep sense of insecurity within the community. It sends a message that Kabam can—and will—erase years of player effort for no reason. This design philosophy is crushing for player morale; it destroys the incentive to invest in the game when there is a constant fear that hard-earned progress will be rendered worthless at any moment.