In a subforum chat on Line, I expressed how excited I was for Star-Lord Stellar Forged.
I had saved enough mats to take him to R4 sig 160, but then I watched some CCP creators play him in LoL. The fights were disappointing, taking 2.5 to 3 minutes.
Granted, some creators could use extra IQ points because they were flat out playing the champ wrong.
But if the notable ones weren’t doing well, maybe I shouldn’t rank him up … ?
Nope, fudge it.

And into LoL we went to do some mythbusting. Turns out even more creators could use some IQ points.
The ramp:

The fights:



Thankfully, managed fights in the 1.5 minute range. Which means he is good.
The verdict:
SLSF is extremely fun to play, and he hits like a truck. The problem is that it really looks like the designers tried to get away with the bare minimum. It was pretty obvious to me when I read his kit.
There was a missed opportunity to do a pre-fight ability a-la-Nico. Let me switch from Incinerate to Coldsnap in certain matchups.
And why doesn’t he have any utility? If you’re not going to give him utility, then at least make his Fragility and Incinerate debuffs passive, because against purify champs he does not perform well at all. Try him against Agent Venom and Crossbones, useless.
That’s my summary. To take this champ from an 7/10 to a 9/10, I would just recommend these changes:
1) Add an Elemental Gun pre-fight to switch between Coldsnap and Incinerate
2) Change his Fragility and Incinerate debuffs to passives
I hope Kabam takes this feedback into consideration because they’re two minor changes that can have a major effect on this champion’s viability in the game.