Kabam is addicted to making mistakes and ruining good ideas.
You create interesting ideas and simply don't take advantage of them.
You create Sagas, Saga Resources, and in the two main competitive modes of the game there are no saga rewards.
You create Realm events and what should be exciting has become just an excuse to spend a lot of money.
You create raids, I play the raids and earn rewards equivalent to 2,500 radiance from 3 chests, sometimes even less.
Now you've created the coliseum and I see entire alliances using mods and getting the rewards normally.
You created the trader outpost and haven't updated the rewards even once, now you're going to change it to another currency and I'm sure the store will be interesting, but I'm also sure that in a year it will be exactly the same as at launch.
You created this "Poker" event format, or whatever it was, and now you've put in 130,000 points, so I have to grind for more than 16 hours to get the monthly side quest rewards.
You keep inventing a bunch of things and can't keep up with updating or maintaining them all, so time passes and they all become terrible, and then, instead of fixing the problems, you invent something else. Next week, we'll have another Alliance Quest format, while the Raid and the standard Alliance Quest continue with terrible rewards. By the way, I've come from the future to warn you that the same will happen with Alliance Rampant Evolution.
I don't think I even need to talk about the Arena, because someone will say, "You're lucky we don't update the arena, because..."
I'll tell you some news: The problem isn't the Battlegrounds format, the Alliance War format, or the Alliance Quest format. The problem is the rewards, only. If Alliance Quest delivered a 7-star rank 4 per week, people would play 7 days a week if they could.
You level up a 7-star rank 4 to Alliance War, reach Master, and don't even receive enough to level up another 7-star rank 4. The problem isn't having 50 defenders on the map; people prefer the Big Thing because it's less time and less effort for more/same rewards. It's all about the rewards. Before the next "Big Idea," update the rewards from the previous "Big Ideas."