The Three Levers of Mcoc
From what I observe, there is a current trend ongoing in Mcoc that will impact every player
It started off with Alliance Coliseum, a major event that is given 3 days for players within a original 7 days window, the defender difficulty is very high and there are 5 podiums to grind
I realized that there are 3 levers that game developers use to control the game
1) Difficulty
Difficulty is the first lever used to control the game for players, difficulty is increased for better rewards however there are upper limits for difficulty, make it too difficulty and it becomes impossible for majority of the playerbase
2) Time limit
So the 2nd lever comes into play, giving players less time to do difficult content, we see a prime example in Alliance Coliseum, 3 days within an original 7 days window, that’s giving you 42.8% of the original time, the rewards in Alliance Coliseum are the best so there opportunities for monetization
3) Grindiness
The 3rd lever is how grindy the piece of content is, we see this lever being pushed up for a few pieces of content, Alliance Coliseum, Solo Coliseum, LNY Side Quest etc
Alliance Coliseum is the worst offender with all 3 levers pushed up to the max, Arcade as defender, 3 days time limit, 5 podiums to grind unless you pay
Solo Coliseum has 2 levers pushed up, high difficulty, 320 bars to clear but with ample time given for players to plan their gameplay according to their schedule
LNY Side Quest is grindy with 7 days given but is very easy to play, if your alliance is aiming for 7* Heimdall den you have to do it for 21 days
So players now know what to expect from Mcoc this year, difficulty has a hard limit so time limit given and grindiness become more prominent in new content with attractive rewards