Battlegrounds Rewards are too lopsided (Correction).
Sorry to anyone who saw my last discussion. I worded certain things very incorrectly, and I don't know how to delete it. Radiance is distributed along 26 different tiers 9 of which contain the top 2% of players (mysterium and above). The highest radiance payout is 500,000 while the lowest is 12,500. If this gap was spread across the 26 tiers equally (which I don't advocate for) each tier would increase by 18,750. From Uru 6 to Arcane one which contains 14 tiers (95% of the GC assuming that there's 50,000 players) the radiance gap between the lowest player and the highest is around what 3.33 tiers would be on an equal distribution. It's significantly harder to be in arcane 1 than gamma 3 but there's barely an advantage to climbing. Quantum fairs similarly until the GC hits Mysterium where it shoots up and continues to shoot up dramatically. This leads me to Magik. For the top 2% it can take 2-3 months to get Magik. Just below that it shoots dramatically to 4 months just for quantum 1 and it only gets quite a bit worse from there.
Again I'm fine with things being lopsided, but I think this is just too