Essentia Store bottleneck
Hi everyone,
I’m writing to address a significant oversight in the new Essentia Store rollout. As an end-game player, I appreciate the move towards a more streamlined currency. However, the complete removal of lower-tier rank-up materials (T4B, T3B, T1A, and T2/T3 Class Catalysts) from the store based on progression level is causing a major issue.
Even at high progression levels, these "early game" resources remain essential. For instance, many of us focus on maxing out our 4-star roster to optimize Arena grinds and milestone efficiency. By removing these items from the store, you haven’t "cleaned up" our experience; you’ve effectively created a bottleneck that prevents us from managing our full roster.
The logic that advanced players "don't need" these items is flawed. Progression should grant us more options, not fewer. We should have the agency to decide how to spend our currency, even if it's on lower-tier materials for collection or secondary goals.
I suggest adding a "Legacy Materials" tab or a filter in the Essentia Store, ensuring that all players—regardless of their title—retain access to the foundational building blocks of champion progression.
Would love to hear if others are hitting this same wall.