Health Pot rework
Health pots should be reworked into % based instead as everyone lower than a 6 star has now become borderline unused and health Pot overall is consumed faster than it is refilled.
With that being said, with how large the health pools of 7 stars are, health pots should becomes % based to provide better value overall for every progression lvl, instead of having a fixed amount of hp it provides right now
For say lvl 1 pots provide 10% recovery, lvl 2 20% and so on and so forth, it would give health pots some genuine value and expanded use instead of being spammed away since it's not much use any way(unless it's lvl 5 or 6 but even then, it runs out too quick)