MCOC’s New Currency Problem (Essentia)
So let me get this straight…
Kabam introduces Essentia as the new currency, but when you convert old rewards into it, the value drops massively.
Players grind content for months (sometimes years), stockpile rewards, and then when the system changes the exchange rate suddenly says:
“Yeah… that stuff you earned? It’s worth way less now.”
That’s not a currency system — that’s retroactive devaluation.
Just this month alone before currencies switch over. Imagine grinding hard content for rewards this month under one economy, only to find out later they’re worth a fraction when you go to trade it in.
It creates a pretty obvious problem:
• Grind content → Convert to Essentia → lose value
• New system → screws you out of the time (sometimes money) you spent earning rewards
A game economy should reward long-term progression, not punish it.
Right now Essentia feels less like a new currency…
and more like a reset button on player value.