I want to start with some ground work on ascension increases your damage during the iso burst and when out of it.
Below are Gentle and Lizard Medium and Light attacks during and out of iso burst.

As you can see, the basic attacks are scaling with around 14.5 to 15 % during iso burst for both lizard and gentle.
Problem comes when special attacks are considered, especially when daunted comes to picture. Below are Gentle's SP2 attack and reverb with 13 daunted.

As you can see the percentage increases are all over the place, intended iso burst numbers are provided in the bottom considering a 14.5% increase in iso burst. With how reverb is working right now you would expect 14.5%*14.5%=31.1% increase in reverb dmg. None of this is working as intended.
My theory on why this is happening is that daunted is broken. Daunted is not being multiplicative with iso burst but instead is getting added to it as if daunted is same effect as iso burst. This goes against the forum post about protection and daunted.
https://forums.playcontestofchampions.com/en/discussion/411024/hulkling-valkyrie-and-update-to-damage-interaction-effects?utm_source=community-search&utm_medium=organic-search&utm_term=dauntedGentle is getting very minimal benefit from ascension because of this, this can't be healthy based on the recent post about vigor and echo effects. Shouldn't ascension boost all the characters alike, daunted and iso burst interaction needs to be fixed.