Combat AI
Welp here i still be Kabam. Not like me to be a quiter, childish at times sure. Got over my temper tantrum and focused down. Saw a video about how you not going to or cant fix the combat AI?? Im absolutely sure there way more than I comprehend that goes into it but what I can tell you from my considerable Battlerealmed brain, years uv military/tactical observational skills, overdeveloped overanalizing, unnatural problem noticing/ solution finding brain that seems to work on its own in the background noticing missed by others details/big pictures. I have thought it a hindrance or maybe a curse. But ANYWAYS I say that to say this, the combat AI simply/ or not just needs a more human reaction time. Simply a millisecond or 30 to react to full power bars, fully standing up before can use a spl attack, thats all the AI needs to make it more natural and not appear to be simply trying to battle a nasty dirty supervillian computer. Just code in a slight reaction delay and PROBLEM IS SOLVED! Im sure that'd be more than easy for most uv the devs.
P.S. did I mention a slight delay in actions/reactions to keep the combat way more realistic
P.S.S. Upon more analytically simulational battles might be more difficult