**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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IRON MAN
Cosmos_2002
Posts: 137 ★
STARK TECH
Ending a combo with a medium attack applies effects on stark and his opponent.
Each effect can be applied once per cycle.
1st combo) 100% chance to stun the opponent for 1 second.
2nd combo) 100% chance to Gain 16% power.
3rd combo) 100% chance to power drain 16% of the opponent's max power.
After power drain, Stark Tech enters cooldown for 15 seconds.*
Heavy Attacks: Armour break 45% reduction for 10 seconds. Stacks once.
15 second cooldown.
(Part of STARK TECH too but independent of the *marked cooldown)
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Advanced Armor
When attacked: 15% to gain 15% crit resistance.
Stacks upto 3 times.
Lasts till it is consumed or nullfied.
_____________________________
Self repair
When struck by a special attack, consume all armor ups to regenerate 15% of the damage done by the special per armor up consumed.
(Consume 3 armor ups to get 45% regen)
(Max 50% with recover mastery)
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SP1: LASERS
40% block penetration.
Bleed 50% damage over 5 seconds.
SP2:
Inflicts concussion reducing enemy ability accuracy by 50% for 10 seconds.
Instantly resents the timer on STARK TECH.
SP3:
Activates 3 armor ups.
If 3 armor ups are already active at activation activate SELF REPAIR regenerating 15% of the damage done by the special attack per armor up consumed.
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Signature Ability
FRIDAY
Stark's AI analyses the opponent's fighting style granting him upto +100% ability potency based on his or his opponent's combo count.
(Both max out at 50 hits)
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Reliable concussion via SP2.
SP2 spam allows STARK TECH to be used repeatedly.
Strong Armor break makes up for low base damage.
Good power control via STARK TECH.
Although weak, but Reliable regen on SP3 .
Decent defender, especially on recovery nodes. If you take a full combo, he will stun you via STARK TECH.
Great overall utility.
Thoughts ?
Ending a combo with a medium attack applies effects on stark and his opponent.
Each effect can be applied once per cycle.
1st combo) 100% chance to stun the opponent for 1 second.
2nd combo) 100% chance to Gain 16% power.
3rd combo) 100% chance to power drain 16% of the opponent's max power.
After power drain, Stark Tech enters cooldown for 15 seconds.*
Heavy Attacks: Armour break 45% reduction for 10 seconds. Stacks once.
15 second cooldown.
(Part of STARK TECH too but independent of the *marked cooldown)
____________________________
Advanced Armor
When attacked: 15% to gain 15% crit resistance.
Stacks upto 3 times.
Lasts till it is consumed or nullfied.
_____________________________
Self repair
When struck by a special attack, consume all armor ups to regenerate 15% of the damage done by the special per armor up consumed.
(Consume 3 armor ups to get 45% regen)
(Max 50% with recover mastery)
_______________________________
SP1: LASERS
40% block penetration.
Bleed 50% damage over 5 seconds.
SP2:
Inflicts concussion reducing enemy ability accuracy by 50% for 10 seconds.
Instantly resents the timer on STARK TECH.
SP3:
Activates 3 armor ups.
If 3 armor ups are already active at activation activate SELF REPAIR regenerating 15% of the damage done by the special attack per armor up consumed.
___________________________
Signature Ability
FRIDAY
Stark's AI analyses the opponent's fighting style granting him upto +100% ability potency based on his or his opponent's combo count.
(Both max out at 50 hits)
____________________________
____________________________
Reliable concussion via SP2.
SP2 spam allows STARK TECH to be used repeatedly.
Strong Armor break makes up for low base damage.
Good power control via STARK TECH.
Although weak, but Reliable regen on SP3 .
Decent defender, especially on recovery nodes. If you take a full combo, he will stun you via STARK TECH.
Great overall utility.
Thoughts ?
4
Comments
If only kabam will implement at least some of it...