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Wondering about Signature Levels sweet spot.

Can you help me to know how many Signature stones should I give my champions until is no longer necessary. When we reach the Signature Ability highest potential


Me current awakened champions are these:

4* Ghost Rider 4/40 Sig. 28
4* Archangel 4/40 Sig. 21
4* Dormammu 4/40 Sig. 21
4* Daredevil (Classic) 4/40 Sig. 46
4* War Machine 3/30 Sig. 27
4* Venom 3/30 Sig. 21
4* Spider-Man (Symbiote) 3/30 Sig. 21
4* Ms. Marvel 3/30 Sig. 20

Thanks

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    dkatryldkatryl Posts: 672 ★★★
    From my casual observation, there is a distinct exponential decay to the growth of a sig's effectiveness as the sig level gets higher.

    It seems Sig 1 starts at ~50% of the max potential of a Sig 99.
    By Sig 20 (Where it goes on a natural 4* dupe), it seems to go to ~75% of a Sig 99
    By Sig 40, you are getting up to the ~85% of a Sig 99.

    Those numbers aren't precise, but if gives you the idea of how you get significantly less per sig point the higher you go. As such, I don't find it worth adding sig stones to anyone past 20-40, depending on the value of the champ and their sig. I'd rather have the stones available in case I dupe something from the 4* Basic, and they start at Sig 1.
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    AcuTarAAcuTarA Posts: 139
    KALIZO wrote: »
    AcuTarA wrote: »
    Can you help me to know how many Signature stones should I give my champions until is no longer necessary. When we reach the Signature Ability highest potential


    Me current awakened champions are these:

    4* Ghost Rider 4/40 Sig. 28
    4* Archangel 4/40 Sig. 21
    4* Dormammu 4/40 Sig. 21
    4* Daredevil (Classic) 4/40 Sig. 46
    4* War Machine 3/30 Sig. 27
    4* Venom 3/30 Sig. 21
    4* Spider-Man (Symbiote) 3/30 Sig. 21
    4* Ms. Marvel 3/30 Sig. 20

    Thanks

    you answered your own question at the end of your question, sir.

    The real question is when do we reach that potential. For example, in Archangel we should give 33.3% per neurotoxin, for then stack of 3 hit 100%. But at which level do we encounter this 33.3
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    ss1100ss1100 Posts: 365
    google it. i believe mcoc trucos has a list
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    Primmer79Primmer79 Posts: 2,968 ★★★★
    I vaguely remember there being a list for this, but not always perfect. The list was done based off mathematical data, ie when the sig level 'loses value.' not when it got to an 'ideal' value.
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    MattScottMattScott Posts: 587 ★★
    dkatryl wrote: »
    From my casual observation, there is a distinct exponential decay to the growth of a sig's effectiveness as the sig level gets higher.

    It seems Sig 1 starts at ~50% of the max potential of a Sig 99.
    By Sig 20 (Where it goes on a natural 4* dupe), it seems to go to ~75% of a Sig 99
    By Sig 40, you are getting up to the ~85% of a Sig 99.

    Those numbers aren't precise, but if gives you the idea of how you get significantly less per sig point the higher you go. As such, I don't find it worth adding sig stones to anyone past 20-40, depending on the value of the champ and their sig. I'd rather have the stones available in case I dupe something from the 4* Basic, and they start at Sig 1.

    If only it were that easy. It varies between every champ. Some are totally fine at sig 20. And some champs the jump from 80 to 99 is an absolute necessity
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    colbyscipio987colbyscipio987 Posts: 1,027 ★★
    sig 99 duh
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    Primmer79Primmer79 Posts: 2,968 ★★★★
    sig 99 duh

    if its so obvious, why are you wrong?
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    GbSarkarGbSarkar Posts: 1,075 ★★★
    AcuTarA wrote: »
    Can you help me to know how many Signature stones should I give my champions until is no longer necessary. When we reach the Signature Ability highest potential


    Me current awakened champions are these:

    4* Ghost Rider 4/40 Sig. 28
    4* Archangel 4/40 Sig. 21
    4* Dormammu 4/40 Sig. 21
    4* Daredevil (Classic) 4/40 Sig. 46
    4* War Machine 3/30 Sig. 27
    4* Venom 3/30 Sig. 21
    4* Spider-Man (Symbiote) 3/30 Sig. 21
    4* Ms. Marvel 3/30 Sig. 20

    Thanks

    GR: you may choose to use sig stones on him or you may not. From my experience, it doesn't make too much of a difference but some extra attack is always nice
    AA: 33.3 is around 47 iirc
    Classic DD: sig99 to be 100% reliable
    As for the rest, don't dump sig stones on them
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    KhanMedinaKhanMedina Posts: 927 ★★★
    GbSarkar wrote: »
    AcuTarA wrote: »
    Can you help me to know how many Signature stones should I give my champions until is no longer necessary. When we reach the Signature Ability highest potential


    Me current awakened champions are these:

    4* Ghost Rider 4/40 Sig. 28
    4* Archangel 4/40 Sig. 21
    4* Dormammu 4/40 Sig. 21
    4* Daredevil (Classic) 4/40 Sig. 46
    4* War Machine 3/30 Sig. 27
    4* Venom 3/30 Sig. 21
    4* Spider-Man (Symbiote) 3/30 Sig. 21
    4* Ms. Marvel 3/30 Sig. 20

    Thanks

    GR: you may choose to use sig stones on him or you may not. From my experience, it doesn't make too much of a difference but some extra attack is always nice
    AA: 33.3 is around 47 iirc
    Classic DD: sig99 to be 100% reliable
    As for the rest, don't dump sig stones on them

    If Dorm is going on defense then you want that sig to be as high as possible.
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    AcuTarAAcuTarA Posts: 139
    edited February 2018
    Thanks! Took my Archangel to Sig 40 and I think it's just right.
    68grx1qy66qx.png

    Daredevil (Classic) got 53 Signature level
    ilrbo6eqlugw.png

    At lvl 99 gets to a 100% projectile evasion

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    RapRap Posts: 3,194 ★★★★
    Back in the day I found the sweet spot to be around 50. I feed my champs the sig stones they can use when I get them and park them 50.
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    DaMunkDaMunk Posts: 1,883 ★★★★
    edited February 2018
    Yeah it's sort of champ specific. Looks like you're on the right track. DD classic and wolverine need to be maxed sig the rest sort of have their own sweet spot. Some champs just need to be awakened.
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    Vision_41Vision_41 Posts: 721
    Well, how much signature stones do you have?
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    Archangel and daredevil
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