Act 5 Chapter 4 Boss
HeroBoltsy
Member Posts: 785 ★★★
Who do you think should be the A5Ch4 Boss?
Death, Galactus, or..... STAN LEE?
Disclaimer:Not a troll post!
Death, Galactus, or..... STAN LEE?
Disclaimer:Not a troll post!
2
Comments
Or someone related to Grandmaster and the Collector. If they have a sister, it can be her
Difficulty: Harder than Labyrinth of Legends
Act 5 Chapter 4 Boss (I made this up)
Final Boss: Death
Class: Universal
Stats would be 20-30% higher than Maestro’s so you suffer more!
Nodes
Modified Class Bonus: Instead of a 20% increase to her own attack and a 10% decrease to her opponent’s attack, Death passively increases her own attack by 100% and decreases her opponent’s by the same amount. Note: This would be a Global Node, so as to increase your suffering!
Special 1 Bias
Champion Boost +300% Attack and Health
Signature Ability: Touch of Death
All Attacks
Death possesses a 20.00% chance to instantly knock out her opponent with the Touch of Death. Damage from these attacks cannot be reduced or prevented.
Abilities
On Death’s Door
Death prepares to reap her opponent’s soul, granting herself stackable buffs periodically. These buffs are also gained if Death starts the fight underneath the threshold at which they would be gained. Additionally, these buffs cannot be nullified by any means. note: these buffs are permanent and are designed to extract every penny from your pocket!
Note: the following abilities are all underneath the Ability “On Death’s Door”.
Death’s Fury
When Starting the Fight
Anger Death herself, and prepare to pay the price! Death gains a massive fury increasing her damage by 37.5%.
Death’s Resilience
When Dropping Below 95% max health
Unfazed by your futile effort to defeat Death herself, Death grants herself an Armor Up buff, increasing Armor Rating by 75%.
Death’s Resistance
Upon Dropping Below 85% Max Health
Death resists your efforts to avoid Death almighty, granting herself both an Energy Resistance and a Physical Resistance buff , increasing said stats by 62.5%.
Death’s Elusiveness
Upon Dropping Below 75% Max Health
Death cannot be caught by any mere mortal, and she proves that by granting herself an Evasion buff(note: similar to that of spider man symbiote) giving her a 32.5% chance to evade all attacks the Summoner throws at her. This chance is doubled for all Projectile attacks.
Death’s Cruelty
Upon Dropping Below 65% Max Health
Death tears apart even the most well-knitted relationships. What chance do you have?
Death gains a Precision and Cruelty buff increasing Critical Rate and Critical Damage by 87.5% each.
Death’s Destruction
Upon Dropping Below 50% Max Health
A mere moment of respect passes in a flash as Death prepares to annihilate you. She gains a permanent True Strike, ignoring all Armor, Resistances, and Evasion. Additionally, she passively applies a permanent Heal Block upon her opponent, preventing them from gaining Health for the rest of the fight.
Death’s Relentlessness
Upon Dropping Below 35% Max Health
Death becomes Unstoppable for the next 12.5 seconds, and gains a second Fury, this time increasing her Attack by 75%. Additionally, she gains a Power Gain buff, gaining 100% of her Max Power over 5 seconds.
Death’s Certainty
Upon Dropping Below 25%, 15, and 5% Maximum Health
Death comes to all eventually, and your time is up. Death gains a massive Regeneration buff, regenerating 125% of her maximum Health over the next 10 seconds, gaining all the above buffs again (ex. Death would regain Precision, and since it stacks, Death now has two Precision buffs, both increasing Critical Rate by 87.5%), and being able to gain all the above buffs for a third time when dropping below the specified thresholds. Note: Death is only able to gain Regeneration and all of On Death's Door’s buffs again when Dropping Below 25%, 15%, and 5% Max Health once per fight)
Death's Unpredictableness
Every five seconds, Death gains one of the above buffs again, but at a 90% reduced effectiveness. (Ex. Death gains another Armor Up buff, increasing Armor Rating by 7.5% due to the 90% reduction)
Additionally, with every hit, she has a 100% chance to Stun the opponent for .75 seconds, and apply 3-7 random debuffs to the opponent, lasting for 3 seconds.
Passive
At the beginning of the fight, Death passively applies a permanent Concussion Debuff to the opponent, reducing the opponent's Ability accuracy by 100%.
Death is relentless in her pursuit of your soul, and all opponent’s abilities are ignored. This means that the opponent cannot gain buffs, apply debuffs, and all other results of abilities are ignored.
Special Attacks
All Special Attacks instantly knock out the opponent, and this damage cannot be reduced or avoided.
So what do you guys think? Too OP? Too weak for Kabam? Let me know! The next potential Act 5 Chapter 4 Boss abilities I’ll be doing is Galacticus, so be sure to check back for that!