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Deadpol x-force

They could make an adjustment and improvements in Deadpool x-force, change their special 1 to shoot with revolver, and change to those that do not bleed to have armor break, what do you think ??

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    Mana_PotMana_Pot Posts: 235 ★★
    Oh he's gonna need a lot more than that to ever be relevant.
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    Batpotter1Batpotter1 Posts: 348
    Maybe small regen, about Salve
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    Whododo872Whododo872 Posts: 1,042 ★★★
    Too right. I mean come on, he’s a 6* now. He needs a MAJOR revamp
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    JDunk2291JDunk2291 Posts: 464 ★★
    Deadpools Regen should ALWAYS be included. Hes Known for Regen that's better than Wolverines. But he gets stripped of that for a powergain because his name has X-Force at the end? Why?? Lol
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    SagnikfurySagnikfury Posts: 104
    Definitely. But first please buff iron men , all of them
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    VoluntarisVoluntaris Posts: 1,198 ★★★
    x-pool deadforce, def needs a revamp
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    no regen is silly considering that he is still deadpool inside a different coloured costume
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    colbyscipio987colbyscipio987 Posts: 1,027 ★★
    They could make an adjustment and improvements in Deadpool x-force, change their special 1 to shoot with revolver, and change to those that do not bleed to have armor break, what do you think ??

    he doesn't use revolvers, he uses deagles lol
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    ChuckNorrisChuckNorris Posts: 104
    make this message come in the game team
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    ChuckNorrisChuckNorris Posts: 104
    for him to enter the next beta, he deserves an urgent adjustment
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    Hulk_77Hulk_77 Posts: 782 ★★★
    edited March 2018
    I thought of a new regen mechanism for him just today in the shower.

    Basically, like OG Hulk's signature ability but with regen instead of increased attack power. It shouldn't be his sig though, his current sig is fine. It should just be a passive ability.

    As Deadpool loses more health, his innate regeneration abilities get stronger and stronger. At full health Deadpool regenerates 0% of his max health per second, and at zero health he regenerates 2.5% of his max health per second. This is a passive regeneration and cannot be nullified.


    Then just make it scale up from 0-2.5% as he loses health. So, at 80% health he'd regen 0.5% of max health per second and at 20% health he'd regen 2% of max health per second.

    This would pretty much save the hero from the junk pile and put him in the very decent pile.
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