QUICKSILVER IDEA

QUICKSILVER
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PASSIVE: Enhanced Metabolism

Shrug off non damaging debuffs 70% faster.
Special attacks consume 8% less power per velocity charge.
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PASSIVE: Enhanced Perception

Reduce enemy evade chance by 33% per Velocity Charge. This also includes the dexterity mastery.
Enemy Dash attacks have a 15% to miss per Velocity Charge.
Enemy Special attacks have double the above chance.
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WHEN DASHING TOWARDS THE OPPONENT

Gain 40% additional attack rating per Velocity Charge.
Enemy Dash attacks have a flat 45% to miss.
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VELOCITY CHARGE

-Each passively consumes 1% max power per second.

- Increases the chance for the opponent to activate a special attack by 25%.
-Each Velocity Charge increases critical rating by 33%.

-Every time you cross a power threshold, gain 1 charge.
-Idling for 1 second grants Quicksilver 1 Velocity Charge.
-Max 3 charges.

-1 Velocity charge is lost if Quicksilver is hit 4 times.
-ALL Velocity Charges are lost if Quicksilver hits 0% power.(Not applicable at the beginning of a fight)
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SP 1: SONIC BOOM
Inflict a concussion, reducing enemy ability accuracy by 25% per velocity charge for 10 seconds.
SP 2: LIGHTING STRIKE
5 punches. Deal 5 additional punches per Velocity Charge. ( This means that this attack can deal up to +150% bonus damage)
SP 3: Stun the opponent for 2.5 seconds per velocity charge active.
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Signature Ability

Increase power gain by (1-10%) per velocity charge active. ( This ability does not work while under the effect of a fatigue or exhaustion debuff )

ATTACKING A DASHING OPPONENT
All attacks gain +50% attack rating per Velocity Charge.

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Quicksilver is meant to be an Evade Kill Champion who greatly rewards intercepting.

Via his Special 1 he can also reduce enemy ability accuracy be a nice amount.

Intercepts deal up to 150% more damage via his signature ability. If you intercept your opponent using a dash attack then it will deal 240% increased damage !

Velocity charges are what grant him his powers but they consume your power over time, hence you must fight aggressively. The more Velocity charges you have the easier it will become to intercept successfully and keep your charges.

He has plenty of weaknesses. Icemen, all power control champs, who will deny him Velocity charges, etc.

In the hands of a skilled player he can churn out very nice damage. His signature ability allows him to keep Velocity Charges as it reduces the risk of having 0% power.
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Leave your thoughts in the comments below

Comments

  • HeroBoltsyHeroBoltsy Member Posts: 785 ★★★
    Should have persistent velocity charges, maybe more power gain with the Sig. I like it though!
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