Since addition of Sentinels to MCOC, Evad & Parry are broken

McOBGMcOBG Member Posts: 47
presumptuous thread title, I know.

But, after discussing it with some alliance members of mine, the timing and reasoning do seem to make a case:
• The depth and height of the screen is altered when fighting Sentinels, due to their size. The issue I personally have had with parry and evade started after the Sentinels were introduced. Others in my alliance have considered the timing and agree.

It’s only affecting a few alliance members, though, so there’s not enough consistency in the issue to come up with a proper general consensus.

The issues are: parry’s timing is wildly inconsistent, especially against Larger Champs - Red Hulk, Venom, Juggy, etc.

It’s become impossible to evade during a combo on, for eg, the second or third hit of the combo.

It was never a problem before, and my personal hunch is the Sentinels and their affect on the game’s depth perception (if that’s the term)

6 alliance members have brought up the issue, others have said it’d happen randomly but not consistently.

Has anyone else had this issue?

The new AQ will maybe bring what I’m saying to light.

Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,576 ★★★★★
    I've had issues with Jugs for quite some time. Not so much Parry, but Evade. He advances faster than I can Evade. I've tested it many times.
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  • McOBGMcOBG Member Posts: 47
    I've had issues with Jugs for quite some time. Not so much Parry, but Evade. He advances faster than I can Evade. I've tested it many times.

    I’ve had the same, dude. How about others in your alliance?
  • heman01heman01 Member Posts: 45
    I have also had these issues
  • Deadbyrd9Deadbyrd9 Member Posts: 3,469 ★★★★
    edited April 2018
    No issues here. Also I don’t see why our champs should be able to evade during a combo unless you have a champ with passive evade. Maybe they fixed that
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