**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Champion Request: Jamie Madrox (with suggested mechanics)
N0L1M1TS
Posts: 26 ★
Jamie Madrox (Multiple Man)
Signature: Rather than awakening as other Champions in the Contest do, if Jamie Madrox is received as a duplicate champion, the player literally receives another copy of him.
Level 1 Special Attack: Multiple Man sacrifices one of his “dups” to reduce enemy offensive abilities by % for T seconds.
Level 2 Special Attack: Multiple Man prime becomes Invincible for T seconds and watches on as one of his “dups” takes his place in the fight.
Level 3 Special Attack: Multiple Man prime and several of his “dups” dogpile the enemy and pummel the enemy.
Passive ability: Due to Multiple Man’s ability to make “dups” of himself, he is never locked into a quest or war and therefore unavailable for use elsewhere.
Passive ability: Regardless of the number of iterations of Multiple Man used as defenders in Alliance Wars, it never counts against defender diversity.
Passive ability: Self-synergy; the more iterations of Multiple Man you have on your team, the more powerful each becomes.
Signature: Rather than awakening as other Champions in the Contest do, if Jamie Madrox is received as a duplicate champion, the player literally receives another copy of him.
Level 1 Special Attack: Multiple Man sacrifices one of his “dups” to reduce enemy offensive abilities by % for T seconds.
Level 2 Special Attack: Multiple Man prime becomes Invincible for T seconds and watches on as one of his “dups” takes his place in the fight.
Level 3 Special Attack: Multiple Man prime and several of his “dups” dogpile the enemy and pummel the enemy.
Passive ability: Due to Multiple Man’s ability to make “dups” of himself, he is never locked into a quest or war and therefore unavailable for use elsewhere.
Passive ability: Regardless of the number of iterations of Multiple Man used as defenders in Alliance Wars, it never counts against defender diversity.
Passive ability: Self-synergy; the more iterations of Multiple Man you have on your team, the more powerful each becomes.
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