Mastery Math
Daemian
Member Posts: 10
Does anyone else wonder why there is a mastery that gives you a 1% chance to perform a perfect block? Or increases it by 1%, whatever. Also the block proficiency maxed out is a whopping 8%. Are we supposed to take these numbers literally? Why can't Kabam be transparent about these things? Increasing the odds of some event happening by 4% is not even worth one mastery point, nevermind four of them. I've heard that the numbers shouldn't be taken literally and that the mastery is worth maxing, but if that's the case why doesn't Kabam use math that accurately reflects the situation? See, in my opinion when Kabam allows people to spend money on their game it means they have crossed a line. They now need to treat things like a gambling site, where everything needs to be immaculately run and defined and no mysteries. So, with all that in mind, any opinions on these masteries or any other ridiculous Kabam math?
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Comments
That being said, it's usually such low percentages because its not that block proficiency ends up at 8%, but that the CHAMPION'S block proficiency increases by 8%. they have a base attribute you're buffing.
To me it just didn't sound like you fully understood the chance for it to happen. I wanted to help you, and I didn't disagree mastery points COULD be more useful elsewhere.
Edit for clarity: My original post was saying its up to us to DO something rather than shake a giant stick at them saying theyre doing something wrong
Plus a lot of people only fill parts of the defence tree to unlock a point in willpower.
I agree that these might seem like small gains but thats why there is so much choice for mastery setup.
I prefer the % ones to the points one as it less clear ehat that means in practice. I know 4% means that on average it will happen 4 times in 100 hits, but +67 armour rating... not sure how i am supposed to calculate how effective that is.
Thanks for bringing up the stun duration. I'm looking for people to post things useful within this subject, so keep em coming.
AQ is now so hard, even with just map 3 if you're in advanced, so I am trying to unlock some of these mysteries to make my champs better. Thanks for your post.
And note above I said mysteries and not masteries. I think the game is purposefully described in vague terms, which is fine until money is spent. Then we need clarity!
The points are a result of diminishing returns, where for some (most?) masteries, the last level doesn't do as much as the first. Essentially, let's say 1 point does +10. Well the second level's result wouldnt be +20, it would actually be something like +19.
It seems that unless you play for hours every day it's impossible to generate enough resources to get better. And yes it takes resources to get better, because the controls are so basic that there is very little strategy in the game. It becomes clear that spending will make the game more fun, and that is where Kabam is being greedy. And I understand why, I just think they aren't rewarding us enough.
As far as my champs, I'd love to post them but I will refrain from boring people with them. I'll just listen for a while longer first. Anyway I have to get back to work!!
The few masteries lately that people are upset about are pure skill and the scouting lens. Pure skill (IF you want it) is really only useful 2-3 levels. and the scouting lens is useless in war now, where people used to always run it.
Its generally accepted willpower isnt worth more than one level unless you run suicides. Its debated whether or not 1 point is even worth it without suicides.
I see a lot of people load up attack masteries. For the most part, if you're a ninja and don't get hit, not many defensive masteries apply anyway.
occasionally I will be fighting someone in arena and their champion is receiving like 35 or 40 health twice per second from somewhere. You can see it ticking off in green. Salve, in masteries, only gives max 8 per second for one minute, and the stupid recovery mastery claims to give an additional 15% max onto that, which would be worth approximately nothing unless you're a 2 star champ. So A) who uses these masteries and how do some opponents get such big per second health boosts during fights? And ultimately why do you suppose kabam chooses to make things so vague?
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Recovery max - increase ANY health your champions recover by 15%
Willpower - Not sure on max, mine is at 1 and its 0.5% health per second per debuff.
Willpower will increase if they're running suicides, and recovery applies to it.
Coincidentally, this is what I am running currently. Testing it, I am starting the fight recovering 5 health per tick (a tick is every half second.) Which makes sense, depending on their rounding method.
If you're seeing 40-50 itll be due to the interaction of willpower, debuffs, or a champion's ability
thanks for your input sir!!