Game unbalanced now
I'm not one to complain about changes, as they usually are balanced across all the player base and settle out to a new normal. But there have been some changes to the game that really make me question whether I want to continue to play or not. They have imbalanced the game so much that many areas of the game are affected for the worse.
What am I seeing?
1) Alliances are unstable, and the pressure is to unbalance the more. For a game, that is supposed to be an enjoyable and stress-free escape, it's become a full-time job to manage an alliance with all the vacancies. When AW season 1 started I was suspicious this might happen, but was pleasantly surprised at the balancing nature it had on alliance membership. Near the end of Season 1, we were a full 30 members alliance at a 12M rating, and tier 4 AW, as well as 55655 AQ 100% and, didn't lose a single player in the last month of AW season 1. I was wrong though. As soon as AW season 1 completed and rewards came out. I encountered a massive jumping off ship event. I lost 25% of my best players looking to trade up to Platinum level rewards. I'm sure every other alliance saw that as well. Based on how hard it was to recruit and the number of responses I had to adverts on alliance forum.
2) AQ changes, I applaud the miniboss changes, but symbiods to sentinel changed was too much! They require a different dynamic to beat them, and it's causing members that used to easily sail through lanes to spend units and items to stay healthy. They are too hard especially on day 5 map 5. Too hard in the sense 1) either the type of Sentinel is a mismatch to the lane forcing a class advantage that is too hard to accomplish for the lane assignment. 2) immunity if you don't fight it with a very specific pattern that is difficult for many to accomplish (especially on older devices) The lack of reward modification due to these increased difficulties means it's become too expensive to run these maps for all but elite players.
I'm in a position where I have every 2* champ max level duped and almost all are sig 99. I have every 3* champ max level duped and about 25% sig 99. I have over 90% of all the 4*, and I have over 25 5* champs. I've been playing for over 2 years (no I'm not a founder player). My resource management has tons of T4 class cats, Iso, and alpha crystals piling up in my stash. I never have enough T4 Generic Cats to keep leveling my champs. A clue to the imbalanced rewards (at least for me, others)
I'm about to walk away from this game. because it's become imbalanced and no-longer stress free.
Possible solutions
1) nerf the sentinels
2) increase the AQ rewards
3) reduce the cost of items
4) give more glory (remove escalating price structure, keep timer)