Make Thanos truly immortal!
The locked signature ability reads as following:
“With the Strength and Durability of a Titanian Eternal, Thanos is able to withstand base Attack rating without sustaining significant damage.”
Once unlocked, the signature ability indeed decreases base Attack rating, 10% at level 1 up to 40% at level 99.
That isn’t bad, don’t get me wrong, but I really see no relationship between the signature’s title and the ability. That’s why I suggest Thanos should be getting a signature ability worthy of a true immortal.
Rather, he should get a signature ability similar to Magneto, it makes sense his strength and durability prevents him from getting large health losses in a single hit. Thanos is a pretty special champion, so I think he should do a little bit better, starting at 50% but going all the way down to 10%.
However, to make him truly immortal, Thanos should have Immortality charges. He uses them when KOing, resurrecting him and giving him a second chance (that’s his privilege as being Mistress Death’s lover). When unlocking, you get 2 charges of 2.5% health each. For each 33 signature levels, you get one extra (so a third at 33, a fourth at 66 and a fifth at 99), in total boosting his health by 12.5%. These charges are used in a single time (it would be tedious to kill him five times).
What about his base Attack rating decreasing ability? I think it should be kept. Like Iceman’s Frostbite charges, [b]Thanos should have Fear charges[/b]. These Fear charges are placed when critical hitting and when using special attacks. A critical hit places one charge, Sp1 places two charges, Sp2 places three charges and Sp4 places four charges. Each charge reduces base Attack rating by 10%.
Each charge decays and upon expiring, does damage equal to 10% base Attack rating of Thanos as Direct Damage per charge.[/b] Like Iceman, you can prematurely expire all charges instantly by using a Heavy Attack[/b], this will deal 40% base Attack rating per charge. When ten charges are placed on the opponent, the opponent goes into a state of Paralysis, stunning for 3.5 seconds and applying a Power Lock and Healing Block for 8 seconds.
This encourages some strategic thinking: do you want to play defensively and keep the Fear charges, or do you want to play offensively and expire them immediately for extra damage? The charges are however passives, and thus cannot be cleansed by Taskmaster, Agent Venom or Crossbones. It will take some skill to be able to cope with these charges.
With these changes, Thanos becomes a champion to be reckoned with and a worthy trophy to have. It makes him a God-tier champion, as he should be!