**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
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Dexman1349
Posts: 3,060 ★★★★★
Uncollected Ironman fight while loading the fight will produce a noise like breaking glass.
Samsung Galaxy S9+, latest software.
Samsung Galaxy S9+, latest software.
Post edited by Kabam Lyra on
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Comments
Device Operating System: Android 7.1.2
Mobile Carrier: Tmobile
Cellular or WiFi: Wifi
Game Version Installed: latest
Game Mode: Uncollected EQ chapter 1.2
Champions Affected: Killmonger and Medusa is who I came into the fight with, both against the boss of that map, the new IM
Active Boosts: no
Description of the Issue: My sound is all the way down in the settings for both music and SFX, but right when the fight begins there's an audible crashing sound that occurs. Sounds like a sound effect from the game
Not just uncollected, that sound screeches before a fight in the new event quest...
We are aware of this issue with an errant sound while loading and are working on a fix. Apologies for the confusion!
Thank you
Have shat many a pant sitting in silence and completing the EQ.
When I exit the game on an iphone, then go back in, often the battle victory music plays. This can happen even if I just accidentally swipe at the top while trying to hit the pause button. That's only exiting the game for a fraction of a second, but when the game comes back the victory music plays no matter where in the game I am.
It's not as annoying as this new sound problem, but it's weird, and it's been broken for a long time.
Using iOS devices (iPad Air 2, iPhone X) and when I tap begin fight against Iron Man (Infinity War) in the quests, any difficulty, during the loading screen right before the fight, there's a super loud explosion sound. My in-game volume is down all the way and it still happens.
So, is that still 'hope to' get this fixed; or has this graduated to 'definitely' yet?
I can't see anything in the patch notes and it happens in war, quest, arena, basically any where you fight IMIW