GAME BALANCE ISSUE - T4 CATALYSTS (BASIC AND CLASS
The game team needs to look at the current balance between T4B and T4C. Currently, more and more players are faced with either letting T4C expire due to lack of T4B, or ranking champs they would otherwise not want to rank just to avoid having T4C expire in their stashes. Since we can no longer sell T4C (but you insist on keeping an arbitrary and pointless cap of 8 T4C), players are now in a position where they may have to let catalysts expire with zero compensation for these hard-earned items. This means that T4C (which is supposedly more valuable than a T4B) will either go to waste, or players will have to hoard crystals. The game team has consistently taken the position that they do not want us hoarding resources. And regardless of whether you hoard or let them expire, the player is not allowed to use the resources they earned in AQ--resources that we have paid to get, whether it is through map cost donations, or units ($$$) for the revives and heals needed for the harder maps. It makes no sense that a team that places in the top 15 in AQ receives 1 T4B and 2 T4C when the T4B to T4C ratio for ranking a 4* to r5 is 5:3, a 5* to r3 is 4:3, and a 5* to r4 is 6:4. Not to mention, you need to use 3 T4B just to get a 4* to r4 and 6 T4B to get a 5* to r2.
Simply put, you need to provide more ways for players to obtain T4B and at a faster rate (and not just through weekly direct buy offers), or you need to lift the 8 catalyst cap on T4C. Otherwise, why should a player be motivated to push for top rewards in AQ, when those rewards are just going to either go to waste, or sit in our crystal inventory?