Crystal Opening Disappointments at 5 and 6 Stars
I am very disappointed with my personal RNG openings on 5 and 6 star crystals over the last 5 months. Today I opened 5x 5 star featured champions and yesterday 1 6 star featured champion. I found that only 1 of these champions, 5* hood, combined will get some reasonable play on my account. Firstly this is because I do have a reasonably strong lineup already but secondary because the champions I got were all old champions.
For me this is a big problem playing this game right now. A new champion is introduced and it is added to the unit crystals. These crystals are already expensive, roughly 10$ US, for a 2% chance at a 5* champion and anywhere between 0.4 and 0.9% of a featured 5*. This is exceptionally expensive in my opinion and that is coming from someone who has spend far too much already on this game.
Eventually these champions are added to the 5* featured crystal with "equal" chances at all champions. In the case of Corvus you can look at 84-100 days from champion introduction before they even make it into this crystal. These crystals cost 1.5x the cost of a normal 5* crystal. Afterward they are put into the base pool along with numerous other champions.
3 months from champion introduction or exceptional spending and STILL a very low chance at acquiring these champions is a big reason that is very quickly driving my away from this game. I am finding that new champions released are barely playable at a high level for me because the odds of getting them are just so low. These champions add up quickly meanwhile it is likely a year before they are reasonably found. I also realize that they end up in Arena but those numbers are prohibitive to reach.
I realize some of the ideas here of rarity, making money, but at this point it just seems like a big slug and a grind for for very little reward. I can't seem to get the new champs as 5s, which is all I would use at this point in questing/AQ/AW.
Maybe this isn't an opinion shared with the community but gosh it just seems like the time spent to get new champions is exceptional and/or expensive. Even then when you get a lot of them it's not even worth it because it doesn't fit play style.
To close since I don't like to offer a complaint without ideas:
- Put new champs immediately in 5*s.
- Update featured every month with an increased chance at featured.
- Substantially reduce costs across the board. At the rate champs are released people can pay to do them right. This will reduce piloting too.
- Focus on the fun and collecting factor and stop making so much stuff rare to get.
Bottom line, a game that is excessively expensive and time consuming for meager rewards is driving me quit. If it doesn’t start to change lots of players will too and by then changing things will be too late.