Black Bolt Refresh Idea (Long)
I have some extra comments at the end of the abilities description about why I it turned out like it did, so here it goes:
SIGNATURE ABILITY
Electron Harnessing
Black Bolt gains Electrons each time he is struck during battle. When he harnesses 100 Electrons, he passively gains power to the next threshold over 3.0 seconds and his next special attack becomes unblockable.
-Light Attacks gain 5 Electrons
-Medium Attacks gain 10 Electrons
-Heavy Attacks gain 15 Electrons
-Special Attacks gain 25 Electrons
His Electron Harnessing ability allows him to passively gain a bar of power every [20] seconds for the duration of the fight.
ABILITIES
Passive
-30% Energy resistance
-Poison immunity
Provocation
Battle tests Black Bolts restraint. Each time he is struck by a Critical Hit, he has a [50%] chance to gain a Cruelty or Precision buff.
-Cruelty increases critical damage by [20%]
-Precision increases critical rating by [20%]
Each time Black Bolt successfully evades an attack triggering the Dexterity Mastery or blocks an attack triggering the Parry Mastery, he gains one Provocation Charge. Cooldown: 0.80 Seconds. Max: 10 charges
Each Provocation Charge grants [+20%] Attack on all basic attacks.
When he gains 10 Provocation charges he can activate a Master Blow on his next Special or Heavy Attack
Master Blow
-Black Bolt consumes 10 Provocation Charges to activate a Master Blow on a Heavy or Special Attack
-A Master Blow increases Attack by [250%], critical rating by [250%], and critical damage by [250%] for the duration of these attacks.
-This attack also has a [+250% base armor rating] Armor Penetration Rating.
-Cooldown: 15 seconds
Basic and Heavy Attacks
-These attacks have a zero Critical and Critical Damage rating at the start of each fight.
SPECIAL ATTACKS
Special Attacks 1 and 2
-This attack deals True Damage, ignoring all of the opponents armor
-If he has 10 Provocation Charges, this attack can activate a Master Blow
-If this attack is not a Master Blow, he gains [+10%] Attack, [+10%] Critical rating, and [+10%] Critical Damage rating for each Provocation Charge stored.
Special Attack 3
-This Attack causes Armor Shattered, reducing Armor Rating by [+1000% Base Armor] for 25 seconds. This debuff shatters Robot Champions systems, reducing their Ability Accuracy and Power Gain by 100%.
SYNERGY BONUSES
Remove Karnak from Family Synergy and add a Unique Inhuman Royal Family Synergy with Karnak
-Black Bolt: Reduces the Master Blow cooldown timer by 35%
-Karnak: Increases the Special Attack 3 Defensive Ability Accuracy duration by 35%
Modify Medusa Unique Synergy:
-Black Bolt: Provocation generates up to 5 permanent Provocation Charges and Armor Shattered lasts 35% longer.
COMMENTS
Overall Theme
My motivation for creating this refresh post is that I have recently discovered how interesting the Inhumans are through ABC TV series and Marvel Knights Motion Comic Series and specifically how powerful Black Bolt is. Compared to the most powerful characters in the game and in the Marvel universe, he can definitely hold his own and his game version barely scratches the surface of what he can do. His main power is electron and particle manipulation which he can use to do all kinds of amazing things like creating a force field that can deflect solar flares, asteroids, and even weather elements, destroy entire planets, fly, and create matter out of thin air. Obviously he can’t be that over-powered in the game, but i tried to bring in some of those elements into my version.
For his play style in the Contest, I envisioned playing him like he has a permanent Power Shield boost on. As a hero, he can pack a lot of punch in just one hit which is why I overloaded his special heavy attacks and removed the critical chance from his base attacks. This will give him the ability to do a lot of damage on just a few hits, but not on every hit so that he has some balance.
For the same reasons stated above, I added several new abilities to Black Bolt and designed him so that he activates mostly all of them (except Master Blow) when he is attacked as opposed to when he attacks. This was important and consistent with how he battles in the comics - he doesn’t strike me as much of an instigator, more like a retaliator. In fact he tends to work harder to suppress his powers than his enemies do. Also, I tried to only use elements and mechanics that already exist in the game with other champions so it would be more practical.
Possible Animation Changes
Heavy Attack: I would change his heavy attack animation to match Iron Fist’s, Vision’s, or the uppercut (Ultron, Iron Man, Iron Patriot, etc…) heavy animation. Ideally I would use a multi-hit animation like Vision’s, something with a punch.
Special Attack 1: My first choice is Hyperion’s special attack 1 animation because it has a punch, a “head” beam, and he flies. It might look a little weird but I think his special attacks should be a multi-hit attacks with some beam or voice animation. My second choice would be a multi hit beams like Cyclops or Yellow Jacket.
Special Attack 2: My first choice would be Hyperion’s special attack 2 because of the two punches and the “blowing” attack. My second choice would be Psylocke’s special attack 2. Yellow Jacket and Cyclops animations might be good options as well.
Thanks for reading and let me know what y’all think.