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RTTL vs 5.2 what is tougher
Aakash
So Im done with RTTL and heard that 5.2 overall was easier. I havent tried it because of the rewards but now I might do just for the title.
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Mr_Otter
Eh depends on the definition… RttL is tough as nails but the collector seems just stupidly OP! Safeguard and Spikes are commonly bypassed yet the MANY nodes in 5.2 are definitely irritating and usually unavoidable
Drizzits
Rttl has only one path per chapter. Even if those last paths are harder for you as an individual, you'll probably spend less on them than on 5.2. Especially at this point.
Where as, honestly, I'm finding I'm spending about 3-500 units per path in 5.2.6 against the collector, with a more established roster than I had back then.
So my vote is definitely 5.2 is harder.
Rotmgmoddy
5.2 definitely is way tougher.
RtL, as what drizzits mentioned, is only one path of enemies, while 5.2 has up to 6 paths of enemies. Not to mention some of the enemies of 5.2 are much harder (such as the caltrops path or the villians path) than RtL. The final boss of 5.2 is also way harder than the final boss of RtL, being able to cause instant death to you should one of his specials hit you, which is very certain when they become unblockable.
So yea, 5.2 easily wins this poll.
Timone147
They were probably neck and neck until the collector. That definitely tipped the scales to 5.2 Imo. The one path thing is very true as well for rttl vs 5.2.
Fel_95
Only because of the collector and the Masochism quest. Without those, RtL would've been harder
Grinder
You're thinking of 5.1 being easier. Definitely not 5.2
Aakash
I won't be trying to 100% it so for me its just one path. As I understand besides the collector RTTL is tougher. I have units to spare so Ill go ahead and try doing it and as I have done both recently I should be able to know which is tougher.
MichaelAwesome
If your just talking about just completing 5.2 vs RTTL it's probably somewhat similar if you take the easiest path. But 5.2, particularly 5.2.4-5.2.6, have mechanics that I think were tougher to deal with than the ones in RTTL.
If item usage is a concern then 5.2 will be more difficult. RTTL is short and you have one path so you can do practice runs without wasting much energy. Except 4.6, they drug that one out.
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