Why hp are not % based?
In many forums kabam talks about the meta of the game and how they are growing the game and when many arguments are brought to them about why they are doing something. Sometimes their answer is the meta and the growth and future of the game. I am all for that. However, has that meta/growth been one sided the last 6 months or more? Many things have been benificial and with AW seasons and Dungeons I am all for it. However with those come the responsibility to allow the player base to grow and have their own meta evolution. One Issue among many issues is health potions. My two 6* champs have 22-24k health. So because I have 6* champs I have to pay more for full health? I would not believe that is what Kabam wants to portray. A 6k pot to me is 1/4 of my health, were most 5/50 and rank 3 it is almost half. So why are health potions not % based? I tried to think of that would give an advantage to higher hp players but I couldn’t think of one. So is it something that should be and maybe in the workings with you kabam? I don’t want to feel like I am punished currency wise (cash or units or glory) for having certain level of characters.