Mdntpny23 wrote: » You should have been around for the Magneto conversation a couple years ago. He used to be able to attack electro without taking damage. They changed it and have the excuse that it's a non-contact physical attack. That very classification doesn't make sense.
Kabam Miike wrote: » Mdntpny23 wrote: » You should have been around for the Magneto conversation a couple years ago. He used to be able to attack electro without taking damage. They changed it and have the excuse that it's a non-contact physical attack. That very classification doesn't make sense. Close, but Magneto was never able to not take Damage from Electro/Thorns. We just changed his basic attacks to deal energy damage. His attacks make contact, and deal energy damage.
will-o-wisp wrote: » Some attacks seem like projectiles, but they are not. For example, hyperion sp2. The second hit is considered physical nad not ranged, and therefore it triggers static shock
ZzyzxGuy wrote: » How can well timed block with a sword on a laser beam, flying knife, bullet, etc cause the shooter/thrower to bleed?.
ZzyzxGuy wrote: » How can well timed block with a sword on a laser beam, flying knife, bullet, etc cause the shooter/thrower to bleed? Maybe reflecting the knife or bullet back... but energy blasts and lasers? Kabam logic.
DNA3000 wrote: » ZzyzxGuy wrote: » How can well timed block with a sword on a laser beam, flying knife, bullet, etc cause the shooter/thrower to bleed? Maybe reflecting the knife or bullet back... but energy blasts and lasers? Kabam logic. Game logic. All games simplify mechanics. They aren't physics and biology simulators. There are all sorts of ways to cause damage in the real world, but only two in the game: physical damage and energy damage. All energy damage is basically the same, all physical damage is basically the same. When the game creates a mechanic like Blade's well-timed block mechanic, it generally has to treat all well-timed blocks the same way because trying to account for every possible attack from every champion that exists or will exist is madness.
Dazman220 wrote: » DNA3000 wrote: » ZzyzxGuy wrote: » How can well timed block with a sword on a laser beam, flying knife, bullet, etc cause the shooter/thrower to bleed? Maybe reflecting the knife or bullet back... but energy blasts and lasers? Kabam logic. Game logic. All games simplify mechanics. They aren't physics and biology simulators. There are all sorts of ways to cause damage in the real world, but only two in the game: physical damage and energy damage. All energy damage is basically the same, all physical damage is basically the same. When the game creates a mechanic like Blade's well-timed block mechanic, it generally has to treat all well-timed blocks the same way because trying to account for every possible attack from every champion that exists or will exist is madness. The game has the mechanic of differentiating attacks from projectile attacks though. They could have it that only well timed blocks on non projectile attacks have the possibility of inflicting damage/bleed or whatever . Thats not something i want to see implemented though lol.
Dazman220 wrote: » Also if you use blade vs abomination you can recieve a poison from one of your bullets from sp2 lol