IsThisLoss wrote: » either option is still a bad trade
GroundedWisdom wrote: » It has to be random. Otherwise, there's no point in rolling the T4CC Crystal for a random outcome. People would just trade in the Cats they want.
NOOOOOOOOPEEEEE wrote: » GroundedWisdom wrote: » It has to be random. Otherwise, there's no point in rolling the T4CC Crystal for a random outcome. People would just trade in the Cats they want. That's what most people want GW trading in cats we have excess of for cats we need. I do want this but I am pretty sure this would be pretty tricky to code.
GroundedWisdom wrote: » NOOOOOOOOPEEEEE wrote: » GroundedWisdom wrote: » It has to be random. Otherwise, there's no point in rolling the T4CC Crystal for a random outcome. People would just trade in the Cats they want. That's what most people want GW trading in cats we have excess of for cats we need. I do want this but I am pretty sure this would be pretty tricky to code. I'm sure that's what people want, but it defeats the point of having a random system. The purpose of RNG is to roll a random outcome and accept whatever comes. In this case, for a cost, you can have a "redo". If people were able to choose what Cats they got, there would be no point in having it random. They might as well do away with the Crystal and give people 3 Frags to select the Cat you want. That would entail an entirely different system, when the Cats and Frags are both designed around RNG. Believe me, I get that's what people want. It's just not what the game is about.
Alzkabet wrote: » This is so bad, how can u say that random is good? Are you withouth brain? Like you give 3 for something random, imagine if you get a catalist that you are full on to, and u have to go again with another 3 catalist to get what u want, at this point u lose 6 catalist for 2. For people that says that it will be to easy to upgrade champs, bro u give 3 catalist for 1, this will make upgrades harder, imagine if u need to randomize 9 catalist to upgrade just one champ, at this point you lost 3 other champs that u could had upgraded 3 other champs with that diferent catalist, it's true that those champs will be not what u want to up. So u just lost 9 catalist for 3, and, 9 if you have luck to get what u wanted. So how can u still say that 3 for one catalist and random it's a good deal?
Noob2435 wrote: » Alzkabet wrote: » This is so bad, how can u say that random is good? Are you withouth brain? Like you give 3 for something random, imagine if you get a catalist that you are full on to, and u have to go again with another 3 catalist to get what u want, at this point u lose 6 catalist for 2. For people that says that it will be to easy to upgrade champs, bro u give 3 catalist for 1, this will make upgrades harder, imagine if u need to randomize 9 catalist to upgrade just one champ, at this point you lost 3 other champs that u could had upgraded 3 other champs with that diferent catalist, it's true that those champs will be not what u want to up. So u just lost 9 catalist for 3, and, 9 if you have luck to get what u wanted. So how can u still say that 3 for one catalist and random it's a good deal? Lets say I need to rank up blade, I sell 3 mutant, 3 tech, 3 mystic, and there we go I ranked up blade. Seems a little too easy to me. Like I said in a different thread you don't have to use it, but it's there if you need it. Keeping it random was a smart choice for kabam.
krauserhunt wrote: » Noob2435 wrote: » Alzkabet wrote: » This is so bad, how can u say that random is good? Are you withouth brain? Like you give 3 for something random, imagine if you get a catalist that you are full on to, and u have to go again with another 3 catalist to get what u want, at this point u lose 6 catalist for 2. For people that says that it will be to easy to upgrade champs, bro u give 3 catalist for 1, this will make upgrades harder, imagine if u need to randomize 9 catalist to upgrade just one champ, at this point you lost 3 other champs that u could had upgraded 3 other champs with that diferent catalist, it's true that those champs will be not what u want to up. So u just lost 9 catalist for 3, and, 9 if you have luck to get what u wanted. So how can u still say that 3 for one catalist and random it's a good deal? Lets say I need to rank up blade, I sell 3 mutant, 3 tech, 3 mystic, and there we go I ranked up blade. Seems a little too easy to me. Like I said in a different thread you don't have to use it, but it's there if you need it. Keeping it random was a smart choice for kabam. oh wow Mr Noob, you think getting those 9 t4cc was a joke?
Noob2435 wrote: » krauserhunt wrote: » Noob2435 wrote: » Alzkabet wrote: » This is so bad, how can u say that random is good? Are you withouth brain? Like you give 3 for something random, imagine if you get a catalist that you are full on to, and u have to go again with another 3 catalist to get what u want, at this point u lose 6 catalist for 2. For people that says that it will be to easy to upgrade champs, bro u give 3 catalist for 1, this will make upgrades harder, imagine if u need to randomize 9 catalist to upgrade just one champ, at this point you lost 3 other champs that u could had upgraded 3 other champs with that diferent catalist, it's true that those champs will be not what u want to up. So u just lost 9 catalist for 3, and, 9 if you have luck to get what u wanted. So how can u still say that 3 for one catalist and random it's a good deal? Lets say I need to rank up blade, I sell 3 mutant, 3 tech, 3 mystic, and there we go I ranked up blade. Seems a little too easy to me. Like I said in a different thread you don't have to use it, but it's there if you need it. Keeping it random was a smart choice for kabam. oh wow Mr Noob, you think getting those 9 t4cc was a joke? Well not for you obviously, I only say that because you made a post crying that map 3 cable is too hard. I expect you to act like that. I could already see this going bad, new god tier defender comes out, high end players get him and with them being able to pick which they want they rank him up fast and that champ raises hell on everyone... Fun times.
Noob2435 wrote: » Lets say I need to rank up blade, I sell 3 mutant, 3 tech, 3 mystic, and there we go I ranked up blade. Seems a little too easy to me. Like I said in a different thread you don't have to use it, but it's there if you need it. Keeping it random was a smart choice for kabam.
GroundedWisdom wrote: » It's not about the cost. It's about the randomness. The whole point of having it random is people try their luck and work with whatever falls. They've given an option to try again, but it costs 3x what it costs, and that's for a reason. It's not meant to be a primary source for Ranking. If you have the option to select any Class you want, there's no sense in having a random outcome. Regardless of the cost. Where does it stop? 3 Champs for the one you want? Guess we don't need the Arena then. You begin to dissect the system the farther you go. Even my suggestions on a Class Crystal or Dungeon-like Crystal still left it up to RNG. It has to be because NO one is going to leave it up to chance when an option exists to pick what you want, and the randomness adds fairness and motivates us.
FineDog wrote: » Noob2435 wrote: » Lets say I need to rank up blade, I sell 3 mutant, 3 tech, 3 mystic, and there we go I ranked up blade. Seems a little too easy to me. Like I said in a different thread you don't have to use it, but it's there if you need it. Keeping it random was a smart choice for kabam. "Let's say I need to rank up blade. I just need 9 fully formed tier 4 class catalysts in three different classes. Seems a little too easy for me."