Best choice for first LOL run?

2»

Comments

  • Player1994Player1994 Member Posts: 793 ★★★
    edited December 2018
    + those who say sparks has better utility star-lord doesn't need it bcz when utility is nedded the enemy is already dead..
    anyway everyone has a different opinion you should rank what you like if u can handle that sparks monkey maybe it'll be more of a value bcz you have blade you'll benefit from synergies.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Sparky r5
    Sparky will do you better for content outside of lol as well so I’d go for him
  • edited December 2018
    This content has been removed.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Sparky r5
    Kobster84 wrote: »
    Anurag1606 wrote: »
    Speeds80 wrote: »
    Spidey is better at more of the rest of the game, and a great option, just be prepared to pause and quit whenever maestro decides to heal, my first run was starky and pretty straight forward but I brought my r4 blade for maestro

    Hello. Just wanted to know, is your spark r5 and duped? How much does the dupe affect? I'm having him at R5 unduped. Having explored act 5 recently, I have a generic awakening but I'm confused whether to use it or not. Unluckily I couldn't score a tech gem from act 5. A mystic that I used on Voodoo. And a mutant which I'm confused as well. Whether to use it on my AA r3 or hold out. I have a 4 star maxed AA. Would like your input. Also what team did you use? I'm thinking of R5 spark unduped, R4 blade duped, R4 GR unduped, vulture for 6% attack and miles for long debuff for spark.
    Thankyou
    His dupe benefits him so much gives him basically guaranteed crits and much longer taunts
    Don't forget... that's only above 50% health, so unless you're also planning to heal up after a 40% revive, that part of his awakened ability is useless.

    Not saying one is that much better than the other, just pointing out an important detail.

    Ye but it doesn’t take Much pots to heal him past 50% health If the op farms rol should be fine
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    fu2_10 wrote: »
    CapWW2 wrote: »
    The difference between sparky and SL.

    Spark has one the lowest health pool in the game.

    Spark is an abominationin block proficiency and defense.

    Spark requires poise charges to hit hard.


    SL has a large health pool.

    SL has one the best block proficiencies in the game

    SL has the closest thing to perfect block team.

    SL does not require charges to hit hard.

    SL does damage of 125,000+ of a 5 hit combo after 125 hits.

    SL sp2 power drains heal block or shocks the enemy. After 50 hits sp2 does well above 35000 damage on last hit alone.


    I have a 5/65 SL rank 200. Never looked back. I also have spark.

    cool, you listed the very few negatives about sparky and the positives of star lord. Using Sparky makes it so you dont have to play PERFECTLY. If you dont play perfectly using star lord, you're done. You lose your combo and eventually get screwed by the enrage timer. Sorry, but Star Lord is the old king of LoL.

    Wrong. I lost my combo many times in fights and will go back up to 50 hits doing 10,000 damage on criticals. Also with star lord you can block and force heavy attacks which is must have for some fights like juggs or Black widow. Additionally you can afford to block several attacks extendig your limber counts.

    Additionally the fact that your BP is way higher makes your limber count even more higher. I did LOL 100 percent and I know A thing or 2.

    In the end Spark game play is about intercepts and SL play is about half of the time blocking and the other half intercepts.

    SL + Nebula Gamora Drax = Legendary team.
  • Kobster84Kobster84 Member Posts: 2,898 ★★★★★
    Sparky r5
    CapWW2 wrote: »
    fu2_10 wrote: »
    CapWW2 wrote: »
    The difference between sparky and SL.

    Spark has one the lowest health pool in the game.

    Spark is an abominationin block proficiency and defense.

    Spark requires poise charges to hit hard.


    SL has a large health pool.

    SL has one the best block proficiencies in the game

    SL has the closest thing to perfect block team.

    SL does not require charges to hit hard.

    SL does damage of 125,000+ of a 5 hit combo after 125 hits.

    SL sp2 power drains heal block or shocks the enemy. After 50 hits sp2 does well above 35000 damage on last hit alone.


    I have a 5/65 SL rank 200. Never looked back. I also have spark.

    cool, you listed the very few negatives about sparky and the positives of star lord. Using Sparky makes it so you dont have to play PERFECTLY. If you dont play perfectly using star lord, you're done. You lose your combo and eventually get screwed by the enrage timer. Sorry, but Star Lord is the old king of LoL.

    Wrong. I lost my combo many times in fights and will go back up to 50 hits doing 10,000 damage on criticals. Also with star lord you can block and force heavy attacks which is must have for some fights like juggs or Black widow. Additionally you can afford to block several attacks extendig your limber counts.

    Additionally the fact that your BP is way higher makes your limber count even more higher. I did LOL 100 percent and I know A thing or 2.

    In the end Spark game play is about intercepts and SL play is about half of the time blocking and the other half intercepts.

    SL + Nebula Gamora Drax = Legendary team.

    Sparky has infinite parries with the miles synergy tho
  • BirdReynoldsBirdReynolds Member Posts: 527 ★★★
    Sparky r5
    Use sparky if you have blade for magik. Also pair with kamala or miles so you can bypass limber and have unlimited parries. Makes it a little more forgiving than having to intercept perfectly all the time.
  • SighsohardSighsohard Member Posts: 666 ★★★
    5* WS with 5* KM. Did it in 300 units. Have done multiple paths. WS is way better for Maestro than SL. SL better overall. But for first path if say wS is most efficient.
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    Sparky r5
    If they were the same rank itd be different but since spark is R5 you really need to go there because you don't need attack synergy. You can boost him with perfect block or crit teams.

    Star Lord is the king of LOL. Aside from that, he not that great. He will have a massive use in map 7, but there's no content in the game aside from Lol where he's the preferred option Because he lacks in utility
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    Sighsohard wrote: »
    5* WS with 5* KM. Did it in 300 units. Have done multiple paths. WS is way better for Maestro than SL. SL better overall. But for first path if say wS is most efficient.

    I soloed maestro many times with my 5/65 SL
  • cx23433cx23433 Member Posts: 465 ★★
    Starlord r4
    OneManArmy wrote: »
    Sl is waaaaay better then sparky. Sparky is bottom tier with little to no utility. Overrated af

    hyperion is trash
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    Here is the proof

    hximrngs42vf.png
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    mum_m2 wrote: »
    If they were the same rank itd be different but since spark is R5 you really need to go there because you don't need attack synergy. You can boost him with perfect block or crit teams.

    Star Lord is the king of LOL. Aside from that, he not that great. He will have a massive use in map 7, but there's no content in the game aside from Lol where he's the preferred option Because he lacks in utility

    I do all the uncollected bosses with SL. I kill and solo most minibosses with SL in AW.
  • RagamugginGunnerRagamugginGunner Member Posts: 2,210 ★★★★★
    Sparky r5
    CapWW2 wrote: »
    The difference between sparky and SL.

    Spark has one the lowest health pool in the game.

    Spark is an abominationin block proficiency and defense.

    Spark requires poise charges to hit hard.


    SL has a large health pool.

    SL has one the best block proficiencies in the game

    SL has the closest thing to perfect block team.

    SL does not require charges to hit hard.

    SL does damage of 125,000+ of a 5 hit combo after 125 hits.

    SL sp2 power drains heal block or shocks the enemy. After 50 hits sp2 does well above 35000 damage on last hit alone.


    I have a 5/65 SL rank 200. Never looked back. I also have spark.

    SL is worthless outside of LOL. I feel bad for your wasted t5b and t2a.
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    H
    CapWW2 wrote: »
    The difference between sparky and SL.

    Spark has one the lowest health pool in the game.

    Spark is an abominationin block proficiency and defense.

    Spark requires poise charges to hit hard.


    SL has a large health pool.

    SL has one the best block proficiencies in the game

    SL has the closest thing to perfect block team.

    SL does not require charges to hit hard.

    SL does damage of 125,000+ of a 5 hit combo after 125 hits.

    SL sp2 power drains heal block or shocks the enemy. After 50 hits sp2 does well above 35000 damage on last hit alone.


    I have a 5/65 SL rank 200. Never looked back. I also have spark.

    SL is worthless outside of LOL. I feel bad for your wasted t5b and t2a.

    That is you opinion. He is my uncollected killer, AW boss / mini killer. Hard quest like champions. Challenge etc.
  • KattohSKattohS Member Posts: 727 ★★
    I have both 5* and duped. Starky @ R4 and SL @ R3 (soon to be R4 also). Both live up to the hype in my opinion.

    But I honestly prefer playing with SL. If you are not accustomed to him starky can feel like he’s getting away from you. Just my opinion. It took me a while to get a god tier champ so I like playing a long fight.

    Two great champs tho.
  • SighsohardSighsohard Member Posts: 666 ★★★
    CapWW2 wrote: »
    Sighsohard wrote: »
    5* WS with 5* KM. Did it in 300 units. Have done multiple paths. WS is way better for Maestro than SL. SL better overall. But for first path if say wS is most efficient.

    I soloed maestro many times with my 5/65 SL

    Sure. Unless he regens on back to back to back fights. RNG
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    edited December 2018
    Sighsohard wrote: »
    CapWW2 wrote: »
    Sighsohard wrote: »
    5* WS with 5* KM. Did it in 300 units. Have done multiple paths. WS is way better for Maestro than SL. SL better overall. But for first path if say wS is most efficient.

    I soloed maestro many times with my 5/65 SL

    Sure. Unless he regens on back to back to back fights. RNG

    He actually regen in that fight towards the end. However my damage was 28,000 on critical punches so regen was irrelevant. Also i did an SP 2 50,000 damage with 6000 shock damage per tick so yeahhh regen does not matter.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,675 ★★★★★
    Sparky r5
    CapWW2 wrote: »
    The difference between sparky and SL.

    Spark has one the lowest health pool in the game.

    Spark is an abominationin block proficiency and defense.

    Spark requires poise charges to hit hard.


    SL has a large health pool.

    SL has one the best block proficiencies in the game

    SL has the closest thing to perfect block team.

    SL does not require charges to hit hard.

    SL does damage of 125,000+ of a 5 hit combo after 125 hits.

    SL sp2 power drains heal block or shocks the enemy. After 50 hits sp2 does well above 35000 damage on last hit alone.


    I have a 5/65 SL rank 200. Never looked back. I also have spark.

    SL is worthless outside of LOL. I feel bad for your wasted t5b and t2a.

    People say this, but the ability to deal massive amounts of damage never goes out of style lol.
  • BendersBountyBendersBounty Member Posts: 160
    I suggest finding someone else. Using a tech against maestro is awful. With a tech, maestro gets random buffs. Positive buffs for HIM. Meaning that he could regen like crazy, in which case you would pause and quit the fight, or unstoppable in which you would die in an instant. I recommend bringing in a cosmic because using a cosmic against maestro is the best option. I used my R5 5* Medusa on him and got him down using 6-7 revives.
  • CapWW2CapWW2 Member Posts: 2,901 ★★★★
    I suggest finding someone else. Using a tech against maestro is awful. With a tech, maestro gets random buffs. Positive buffs for HIM. Meaning that he could regen like crazy, in which case you would pause and quit the fight, or unstoppable in which you would die in an instant. I recommend bringing in a cosmic because using a cosmic against maestro is the best option. I used my R5 5* Medusa on him and got him down using 6-7 revives.

    I had to quit the fight maybe a couple of times. Never used more than 4 revives with SL 5/65 and I soloed him many times. 😂
  • This content has been removed.
Sign In or Register to comment.