**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Medium Strike Buff Should be Applied to Special Attacks

DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
The 19.1 update buffed certain champions' medium strike jump kick. Wolverine/Deadpool/Gamora/Spider-Man and others now finish combos with a fast 2nd medium strike much faster. Can MCOC developers apply this same change to special attacks? This change could fix the nearly year-long bug many champions have had with their special attacks being parried/blocked mid-combo.

Comments

  • Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    Ummmmm the super floaty jumpkick makes it impossible to finish a combo and dodge back... it’s kinda awful
  • DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    @Hammerbro_64 Yes that's why it was buffed. My OP asks for the same thing to be done to special 1 and special 2 attacks.
  • Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    Buffed means gets better. Nerf means it got worse. Do u mean nerf, cause it’s only a buff for kabam’s profits to have that floaty kick
  • DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    They went from floaty kick to fast kick. Bad to good. Buffed. Except for Daredevil, he's too OP to get the fast kick.
  • Helicopter_dugdugdugHelicopter_dugdugdug Posts: 555 ★★★
    Ummmmm the super floaty jumpkick makes it impossible to finish a combo and dodge back... it’s kinda awful

    You can dodge back like before but now the specials are easier to connect
  • AxeCopFireAxeCopFire Posts: 1,115 ★★★
    Buffed means gets better. Nerf means it got worse. Do u mean nerf, cause it’s only a buff for kabam’s profits to have that floaty kick

    TF is this guy talking about?
  • DTMelodicMetalDTMelodicMetal Posts: 2,785 ★★★★★
    You can dodge back like before but now the specials are easier to connect

    @Helicopter_dugdugdug I disagree. I've had Hyperion's sp2 blocked mid-combo recently, that's never happened before. Hiring game developers to add code that contradicts pre-existing code could be responsible for this and other issues, Reddit is full of posts from accomplished game developers that describe this among other things as possible reasons for long-standing bugs.

    My suggestion was to speed up special attack animations the same way many champions' 2nd medium strike/jump kick animation were recently sped up. That could help prevent special attacks from being blocked mid-combo when they should connect without issues.
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