**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Medium Strike Buff Should be Applied to Special Attacks
DTMelodicMetal
Posts: 2,785 ★★★★★
The 19.1 update buffed certain champions' medium strike jump kick. Wolverine/Deadpool/Gamora/Spider-Man and others now finish combos with a fast 2nd medium strike much faster. Can MCOC developers apply this same change to special attacks? This change could fix the nearly year-long bug many champions have had with their special attacks being parried/blocked mid-combo.
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Comments
You can dodge back like before but now the specials are easier to connect
TF is this guy talking about?
@Helicopter_dugdugdug I disagree. I've had Hyperion's sp2 blocked mid-combo recently, that's never happened before. Hiring game developers to add code that contradicts pre-existing code could be responsible for this and other issues, Reddit is full of posts from accomplished game developers that describe this among other things as possible reasons for long-standing bugs.
My suggestion was to speed up special attack animations the same way many champions' 2nd medium strike/jump kick animation were recently sped up. That could help prevent special attacks from being blocked mid-combo when they should connect without issues.