Nickname207 wrote: » @Primmer79 Thanks man. I'm not sure what got into me... Probably the lack of sleep. Thanks again.
TyEdge wrote: » Kabam's level design for the last few EQs has been frustrating. There were some that were impressive, like the Hydra logo this month. I absolutely loved that. Others artifically inflate energy costs and are hard to follow. Many now have unusual angles that make it hard to predict if paths are forking or reconnecting. Everything doesn't need to be a big rectangle with paths down the middle, but it also doesn't need to be a random assortment of lines connected by portals.