Porky_Ca wrote: » What should they add or take out of it ??? Share your comments and lets chat over this subject.
Mahvel wrote: » I felt fine about it until I woke up today and found us dropped to t4 and g1(almost g2). They have this mode that encourages item use. Then they hit you for violating some unknown rule and don't tell you who did what. So we cannot address it.
DareDvlDan wrote: » There is undoubtedly a lot of poisonous behavior going on in the upper tiers of alliance war. It is generally the nature of mankind to fight tooth and nail for the highest position, the greatest power, and the most rewards. This fact alone wouldn't necessarily make AW a bad mode of gameplay, but the issues arise when inequity outside of the game (i.e. money) manifests itself inside the game. I believe there is a rather simple solution to this issue, though: 0 item use allowed in AW . Now, this may stand in opposition to Kabam's #1 priority but it would cause AW to become a test of an alliance's skills, intelligence, and cooperativeness rather than a test of who has the deepest wallets. I think such a change would be incredibly beneficial to the game and would allow players to put their money towards building their teams and advancing their account rather than winning wars. TL;DR: 0 item use in war = more enjoyable & competitive game
Nick_Caine_32 wrote: » Alliance war used to be one of my favorite things about this game. I've played since almost the beginning of the launch of MCoC, and remember both set ups for reference. I used to love learning about each node and how they changed in the tier you were in (tbf which is the same still) and which defenders were best on each node. We spent so much time doing this and strategy on which paths we should take to get the best exploration and the most kills, and even when most of my current alliance was with us and rated around 6-7 million, we were usually in tier 7-5 or so. Then Kabam decided things needed a shake up, and everything changed. We tried our best to be patient and be open to the new map and nodes, and we actually all agreed it was probably time for some change in that game mode. But the map seemed like a mess and not very well designed overall, the nodes were so weak and different from every previous set up and the initial rollout was just a huge mess. It seemed like every other week and especially with each update, something different was changed. Then diversity entered the equation. It would have seemed at the time like those in charge of doing this needed a part time job just to keep up and make spreadsheets and plan everyone's rosters, and it was introduced so quickly that people didn't have time to rank up the champs they needed. The whole map just seemed so strange and weak and every war both sides were getting 100% exploration, easily and with few kills until the end. What made the previous build so much fun was completely taken out of the equation, we felt. Change after change after change led to our group sliding down in tiers to a level we hadn't seen in over a year, and this was at the same time our overall rating was actually going UP and well as our skill level and rosters. We went from running map 4 to map 5x5 in AQ at the same time, so it was very strange to be succeeding and progressing in every other area of the game as a group, while at the same time struggling so much in war. The matchups were so bad and we kept getting death matches every war, because either higher groups were sliding down as well, or they just had given up and wanted to jump down in difficulty. This was all BEFORE the seasons were introduced. Once that happened, it seemed not only our group but MANY others were forced to become so incredibly competitive and cutthroat about recruiting and ranking champs, that it took any last bit of fun or care out of the game mode. We started to put all of our focus and energy into AQ and just basically took what we could out of war, win or lose. I think now we made the right decision in retrospect, as many groups and friends I had in the game who were in higher tier alliances just ended up hating it or they completely dissolved due to the burnout and turnover. it wasn't about fun and friendship in your group, and there was literally no room for error due to the way Kabam designed the points and the maps - every group must complete every path 100% no matter what, you pay if you don't have the items you needed to get it down, and if you died more than a few times or less you needed to go. One look at the recruiting forums at any point would confirm this level of turmoil and turnover at a rate I hadn't seen before in the game. They even tried to address it in a botched rollback of diversity, after so many groups had ranked champs they would only use on war defense, and got a ton of pushback for it immediately. Every update there seem to be new changes to make it harder now, and then they suddenly tell us that it's supposedly not the intention to complete the maps 100%. This goes against every concept of gaming and the history of this mode in the game itself and makes no sense on its face looking logically at how players want to do content. I don't know if this was someone speaking out of turn and it's been quiet on that front every since due to that getting pushback as well, but I know this - I think this is still a very broken game mechanic as a whole, and I'm not sure what the answer is. I liked it before, and we hate it now. We don't care if we're in gold 3 at tier 11 or 12 and my group is almost 13 million rated. We have fun still and advance and the rewards are ok, but not enough to justify turning into a crazed group of jerks who boot people for one mistake or a bad fight. And I don't know if that was the intent on Kabam's part but this sentiment isn't alone. Many people in the top groups have shed much light on how this mode is all over the place and has turned into a completely different beast, and it seems just on a train headed for a crash sometime. The scandal with the piloting and people paying others to run things for them and stay on top made it seem like even playing this FAIRLY wasn't an option if you wanted to advance, so every group under had no reason to even try. Until they take another serious look at everything and make it some similar resemblance to it's former fun build in the game, I will accept where we are and watch as the rest struggle to keep up and fight amongst themselves. That's never what I got into this game for and I am happy to win or lose, which doesn't seem like a sustaining strategy for such a big part of the game on Kabam's part. I think they need to really look at this top to bottom again.