**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I agree with you on what you have said, like I've mentioned one of the reasons I don't take Voodoo up is because I don't think I want to use my last t2a on him when I already have champs that can do what he does. I realize he has more utility than most champs, but for now I haven't had issues on my lane in AW and so I don't see any point to using my precious catalysts on him. I also think that in the future when t2a are more accessible he would be one of the first on my list to r4. I am actually thinking about taking my Luke Cage up to r3 for Morningstar fights on the 100% power gain boss node. He's not duped though, so I would have to be careful to make sure she doesn't hit her sp3.
- power drain
- power gain
- power burn
- nullify
- poison (massive against anyone who gains buffs)
- regeneration
- decrease defensive abilities
I can't think of anyone who has all that. All god tier champs have to be used a certain way to actually be 'god tier'
- Starlord = keep up combo
- Morningstar = use correctly with souls and sp2 when they have buffs
- Voodoo = specific when to use combos on certain champs
- Blade = synergy, regeneration w/o getting hit
- Sabretooth = build up furies
- Iceman = keep ice armor active
- Archangel = parry, heavy
- Hyperion = parry, heavy, sp2/sp3
My point is that they all are god tier in their own way, but you have to completely play differently with each and play to their strengths
And voodoo
They were basing that on usage, and they are getting that data when thorn and slashtire node with unblockable sp1 is still a thing... Also when high sig DD is the only good counter...He is kinda useless as a defender now with champs like SS and those nodes removed.
Dr. Zola
Not at all. He doesn't need high sig level..........just needs awakened and he destroys so much content
People on here are disappointed with Magik. I freakin' love my Magik. People here love Blade. I find Blade disappointing.
I haven’t really been disappointed by any of the “god-tier” champs I’ve pulled. They are all fun to play and have their own strengths which set them apart from the rest of the champ options.
On the topic of Morningstar, I have one quick thing to add. Once awakened, she copies any fury, regen, or power gain buff the opponent procs, while decreasing the effectiveness of the opponent’s buff.
Using a 4* 4/40 MS, I one-shot the Master Hydra Adaptoid (I’m not uncollected yet), and she shredded him. I copied his buffs for my own use, and cut the effectiveness of his buffs nearly in half. I only had 1 soul, so she didn’t have her full utility, but she is a really excellent choice for some of the more difficult bosses or nodes, especially the ones with strong regen or power gain buffs. Her soul mechanic only makes her better over time. She’s worth the time getting to know her mechanics.
Not to mention that is you run the MD mastery, once you get to an l2, the fight is basically over. L2 nullifies all the buffs leading to an almost instant L3. MS was my favorite to use against the adaptoid.
Ghost Rider - You have to do so much to get him to regen and when he does the AI turtles up in the corner and doesn't give you an opportunity to hit hem to regen. Yes, there's been a few times he's worked out for me, but not as many as otherwise. His attack is weak, his bleed is weak, his power control is weak, so unless you can time his regen perfectly he's near-worthless. And he should be immune to poison and incinerate but he's not. I still sometimes almost take him into poison or incinerate fights and have to stop to do a double take. A guy who is a living ball of flame can be burnt - imagine that!
SS - Fly around the screen like a blind bat without attacking for the first 3/4 of the fight. If you're an evade god you'll build enough attack bonus to end the fight quickly thereafter. Most likely you'll just die trying to survive the first 3/4 of the fight though.
I love him as a champion but I don't really get to spam his Power Lock without Parry.
I am aware of the problem you are talking about but it was fixed a couple of months ago. Confirmed by Kabam Miike at the time and my personal use. It used to be really annoying that he'd sometimes evade the first part of the multi-hit specials and then get clipped by them after evading the initial batch. Some of us even theorized it might have been due to AV's ability to reduce evade abilities. But Stark Spidey now evades AV and Punisher's specials in full, without getting clipped.
Voodoo- Theres no “right” way to use him. It totally depends on who you are fighting. Got someone who buffs a lot? Use L1. Got someone who’s poison immune, use L2. Need power control, use L2
Rider- do you seriously have him? Or pay attention to how to use him? If not, you pretty much tailor how to stack the judgements on who you are fighting. For most fights, I use fury first, bleed second, which increases the bleed damage if you land it while fury is active. Then mix and match the rest. If you are telling me you can’t get enough hits landed to get you to 100% after you have stacked 3, 4, 5 judgements, which each increase the 6.75 second lifesteal by 5 seconds, I don’t know what to tell you. Just have to think for a second how you want to play. There isn’t one way, it all depends which ability you need more of
SS- he’s among the easiest to evade manually with, then add the occasional auto evade on attacks, and the frequent auto evade on specials, so I wouldnt say you need to be “an evade god”. Then the power drain if you need it, and attacks that hit crazy hard, crit often, and an L2 that destroys everything. Then the taunt, which is great, considering this game is pretty much all about baiting specials. Also add in he doesn’t depend on buffs or debuffs, pretty much making him useful for all content, save bleed/poison (although you can sometimes end fights fast enough). All it takes is practice with him. Also until you use him at 5* r4/r5, you wont see how great he is..
4/55 sig 100 Sparky
4/55 sig 80 MS
4/55 GR
5/50 sig 80 Blade
4/55 sig 60 KM
This is my normal go to for questing ^^^
Consider his regen on demand, the ability to skewer mystics and villains (with synergies), bleed/power gain and an eviscerating Sp2 and he’s really a unique weapon.
Dr. Zola
You can do it without parry. Just pin the opponent against the wall and intercept.
His regen is cool, I don't like having to bring synergies to make him worth it to me to play, I feel he is weak against bleed immune champs (especially with out danger sense). Just so many champs I would rather bring in. I expected him to be this super amazing champ with how much people talk about him and stuff. And again this is my opinion on him.