Dungeon Milestones

With the new Dungeons, weren't the dungeon milestones supposed to be over three days? It restarted after a day for me and the other person who played it, like last time.

Comments

  • GamerGamer Posts: 6,493 ★★★★★
    With the new Dungeons, weren't the dungeon milestones supposed to be over three days? It restarted after a day for me and the other person who played it, like last time.
    No it wher meant to rest ever days.
  • Archangel442Archangel442 Posts: 158
    This run resets every day... one of the next 2 (I don’t remember which) they said they were going to try 3 days
  • This run resets every day... one of the next 2 (I don’t remember which) they said they were going to try 3 days

    Oh, so it's supposed to be one day right now?
  • Panchulon21Panchulon21 Posts: 1,728 ★★★★
    I think what they meant was it’s mean to be in a span of 2 days like before the milestones reached 7500 points these are half. So less work but spread out into 2 days unlike the old way.
  • The_Soul_AssassinThe_Soul_Assassin Posts: 63
    edited August 2018
    When Infinity Dungeons return next on September 17th, we plan on testing a new Milestone Event cadence (and new milestone point requirements), where instead of 1 day events, we’ll have 3-Day events, giving you more freedom to decide when you are able to play Dungeons.

    When they return again on October 22nd, we’re going to try a revised Milestone setup. At this time, we don’t have much more information on this.
    This is what MCOC Team said in Developer Thoughts: Dungeons.
    https://forums.playcontestofchampions.com/en/discussion/89567/developer-thoughts-dungeons#latest
  • Also, another bug that I had was the Coward node, where when you go in and out of a block it deals damage to the defender. However, the node does not say that the defender was unblockable, yet he was.
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