**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Character Idea: Deathlok
Ender_Guardian
Posts: 26 ★
- Character image: https://s-media-cache-ak0.pinimg.com/originals/41/14/48/4114489b2ef32d5534331d9487411df0.jpg
- Battery character like Punisher 2099
- Deathlok starts the fight at 75% Battery power and gains power while fighting
- Dash back and hold in order to gain fury (like Crossbones). Each fury charge gained drains his battery by 10%. Deathlok can hold 10 fury charges at most.
- At 5% battery, Deathlok converts all buffs (except for regeneration) into permanent buffs.
- Whenever Deathlok receives a Critical hit, his internal technology is damaged and he loses one buff at random
- When Deathlok reaches 50% health, he activates a passive 10% regeneration
- Any stun immediately causes Deathlok to 'Lose Connection' and cancels the regeneration
- When Deathlok reaches 10% health, he activates a passive 15% regeneration
- If Deathlok has 50% of his battery remaining and receives a fatal blow, he has a 50% chance to enter a state of indestructibility, regenerating to the same percentage as his opponent's power level. For every 10% of battery above 50% during this ability, Deathlok gains an Armor up charge. This ability can only occur once per match.
- When Deathlok has not been hit for 5 seconds, he gains a True Strike buff
- Signature ability "Seek and Destroy": at the beginning of the match, Deathlok enters a state of increased sensory input, allowing him to nullify 100% of opponent buffs for [Scales due to level] seconds and gain +[scales due to sig level]% crit rate for 10 seconds
- Special Attack 1 "Shock and Awesome": Deathlok charges his opponent with 3 charged punches. All 3 hits have a 0% chance to crit, but each has a 25% chance to inflict Shock, dealing 15% of the attack as direct damage over 10 seconds.
- Special Attack 2 "Field Reconnaissance": Deathlok unleashes his wrist-mounted rockets. Each rocket has a 50% chance to inflict armor break and a 25% chance to incinerate the opponent for 5 seconds.
- Deathlok's base health and critical hit rate are lower than the average champion in order to accommodate his several buffs.
Please note that I do not own the above image; let me know what you think!
- Battery character like Punisher 2099
- Deathlok starts the fight at 75% Battery power and gains power while fighting
- Dash back and hold in order to gain fury (like Crossbones). Each fury charge gained drains his battery by 10%. Deathlok can hold 10 fury charges at most.
- At 5% battery, Deathlok converts all buffs (except for regeneration) into permanent buffs.
- Whenever Deathlok receives a Critical hit, his internal technology is damaged and he loses one buff at random
- When Deathlok reaches 50% health, he activates a passive 10% regeneration
- Any stun immediately causes Deathlok to 'Lose Connection' and cancels the regeneration
- When Deathlok reaches 10% health, he activates a passive 15% regeneration
- If Deathlok has 50% of his battery remaining and receives a fatal blow, he has a 50% chance to enter a state of indestructibility, regenerating to the same percentage as his opponent's power level. For every 10% of battery above 50% during this ability, Deathlok gains an Armor up charge. This ability can only occur once per match.
- When Deathlok has not been hit for 5 seconds, he gains a True Strike buff
- Signature ability "Seek and Destroy": at the beginning of the match, Deathlok enters a state of increased sensory input, allowing him to nullify 100% of opponent buffs for [Scales due to level] seconds and gain +[scales due to sig level]% crit rate for 10 seconds
- Special Attack 1 "Shock and Awesome": Deathlok charges his opponent with 3 charged punches. All 3 hits have a 0% chance to crit, but each has a 25% chance to inflict Shock, dealing 15% of the attack as direct damage over 10 seconds.
- Special Attack 2 "Field Reconnaissance": Deathlok unleashes his wrist-mounted rockets. Each rocket has a 50% chance to inflict armor break and a 25% chance to incinerate the opponent for 5 seconds.
- Deathlok's base health and critical hit rate are lower than the average champion in order to accommodate his several buffs.
Please note that I do not own the above image; let me know what you think!
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