**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Do you think the design did a fantastic job on Spiderman stark enhanced?
bryndenrivers
Posts: 443 ★★
Thank you for making a champion that I was looking forward to for awhile Spiderman stark enhanced is everything I want in a champion (except regen and nullify) and you guys did a great job on designing him, thank you design team
Do you think the design did a fantastic job on Spiderman stark enhanced? 116 votes
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It's more of a "Keep THIS up, make more champs like this, buff the bad champs like this"
This would be considered "Positive re-enforcement" where you reward good things rather than punish them.
They did good here, positive feedback will tell them what we like to see. We HOPE they keep it up. If Vulture is also great and they release actual good Science champs, get used to post like these.
The fact is that the upper extremities aren't actually thicker than the lower, but they DO look so because of the color composition, which is roughly the same than that of the original Spidey suit despite the botched job done to it by both the movie and the game's design teams - or, more likely, the big honchos calling the shots and making the final decisions about it. Contemplating that, the 3d modelers should've kept the arms slightly thinner than the legs -as in real life, despite the cartoonish nature of the game's art style, which I generally like nonetheless- and then the slightly Ditko-ish look that I reckon they were aiming for would've been way better accomplished. The sight is a tricky sense and, as such, a good designer needs to know how to properly trick it.
And please, dont get me started on those annoying Tron-like neon lines... I like that kind of look in the appropriate characters, but it looks absolutely stupid in Spidey because there's nothing practical about it, nor does it improve upon the original design in any way. It's almost as bothersome as those Punisher 2099's gun grips having the ergonomic finger bumps in the wrong side, facing the hand's palm -and having to endure that awful design flaw literally staring at you every five minutes or less while playing during more than a month was particularly infuriating, I must add.
There's many things that I actually like very much about this game's art design but this particular character's look isn't one of them.
This is how you make a valid oppositional view thank you for contributing danger even if I don't agree, well said, intelligent and thoughtful.
Thank you very much. I was only trying to provide an opinion based on personal taste -no doubt, that's impossible to avoid completely- but also on certain objective points subjected to undisputed, well-stablished design criteria.
Just to exemplify. If you take two rectangles of exactly the same size, you paint one of them in red and the other one in blue, you put them both side-to-side and then proceed to show the pair to a number of random unbiased observers, you'll find out that 9 out of 10 will be convinced that the red one is slightly bigger than the blue -or, at least, will mention that it LOOKS bigger, which is relatively true. This is not a matter of opinions, but of plain, objective facts, like the way the human brain interpretes the different wavelenghts of the light spectrum. As I said, the sight is a tricky sense and you need to know how to properly trick it, specially if you work on the field.
https://www.flickeringmyth.com/wp-content/uploads/2017/07/stark-enhanced-spider-man.jpg
This is very good image of the character model, and a perfect example of the issues I have with it. There you can see the hammy arms and tiny legs I was complaining about, and the weird profile of the head/mask. Forgetting about the cartoonish nature of the overall art design, what's up with this character's ears under the mask? He's wearing marbles as earrings? If not, how come the lobes are the only parts of his ears not squashed flat by the mask, as it should be, cartoon or not? Those apparently irrelevant details, those small decisions, can make or break a design - which is, in the end, a sum of all these small parts.
However, going beyond the minutiae and looking at the broader picture, the whole character model doesn't really scream "Spidey" to me, with those huge Popeye-like lower arms, huge hands and thin short legs. If you remove the details and look at its silhouette it'll be easier to notice those flaws, accentuated by the color composition problem I've been mentioning but evidently present nonetheless even without it. So, Spider-man, not so much. "Apeman", more likely. Maybe Gibbon, even. Or Shocker, because of the bracers. But not Spidey. Not to me. That's not the silhouette of a nimble acrobat but that of a brutish brawler who uses mainly the arms and fists for fighting. And that's my main problem with this design, in short: remove the texture of the model and it doesn't look like the character it's supposed to be, at all. And, as a designer, that irks me.
About the character's moveset and habilities, no arguing here. I only have the same 2* version that everybody got so, for me and for now, he's nothing but arena fodder OR an enemy to fight against whenever the game puts him in front of me, and that's all. If everybody says he's a good, well balanced character, I'll go with the majority's opinion without discussion, as game design is not my area of expertise.
Thank you again for keeping an open mind and understanding that holding different opinions doesn't have to lead to pointless confrontations. This forum houses a bit too many of those already as it is .
Very good points,if they had left the game alone and we were still paying 11.2 I'd be happy.i remember thinking I'd never get sick of this, often times people make decisions in life worry about what if something might happen, it's almost never a good decision when that's the basis for it. 12.0 was a perfect example of that. The game was changed under a series of what if type things that could've possibly arose in the future, the main one was people getting sick of a gem someone just bought for 500 million. People almost did stop playing the game altogether cause of 12.0. Another round of nerds and I'm done that's 100%, not what if...
Who is this "they" you speak of
I'm jealous I still only have the 2*.....
Nerfs are what almost cost kabam this game, they'd be foolish to nerf a single champion at anytime in the near future, it's why so many people walked away from world of Warcraft, nerfing is sometimes necessary how every only slight nerds and never more than once a year, or else the game starts to seem like it's schizophrenic and the design team as well...