Jeramy6815 wrote: » Beast had a shortened bleed timer not bleed reduction
zeezee57 wrote: » I brought him and thought the exact same thing, thought maybe I just expected more than i should. He bled out and died much much quicker than I thought he would. I'm really curious to see a mod response here because MS mini boss on map 5 is one of the main places I planned to use him and he died to her bleed like any one else does.
Kabam Zibiit wrote: » Hey there, after some more thorough examination, we haven't found any issues with this interaction. to clear up some confusion, what is happening is that Omega Red reduces the base damage of the Bleed before the Bleed is enhanced by the nodes. This is the same way that other Champs with Bleed damage reduction function as well.
I agree, i think this is not working correctlyOR ability is to reduce bleed damage by 90%, this value shouldn't be affected.Just like the mastery Coagulate which makes your champion take 30% less damage from bleedsneither of these have any indication that they're effectiveness can be decreased.Therefore i would expect them to do as they say.The node is enhancing the bleed not reducing my resistance to bleed ( How i see it)Someone pointed out this is working fine for beast but i can't think of any other champs to test this with. As majority either shrug off or reduce the duration.Now if what you are saying is true in regards to this reduction only being applied to the base bleed then why is it not working like that for the rest of the game. When you get a bleed from a champ with increased attack, the reduction is not applied only on the bleed damage from the base attack but by the 'enhanced' bleed damage from the increased attack node. I also doubt the enhanced critical rating and damage is being ignored by armor or crit reducing abilities I just think its a cop out because maybe the way the node is coded you don't want to go back.I believe whats happening is Omega Red gets a bleed he reduces it by 90%, The enhanced bleed node is then calculated after this which is why we get the higher bleed damage as opposed to the enhanced bleed being calculated then applied then OR should reduce that damage.
Hey there, after some more thorough examination, we haven't found any issues with this interaction. to clear up some confusion, what is happening is that Omega Red reduces the base damage of the Bleed before the Bleed is enhanced by the nodes. This is the same way that other Champs with Bleed damage reduction function as well.
A champion that increases his own bleed is not the same as a node that enhances bleed.
Do we even want to chuck into the OR discussion how the spores on the defender fall off SO quickly compared to how the spores fall of us when we're attacking OR?If I dex quick, the defender loses anywhere from 1-4 spores when the dex processes. I'm compiling some video comparisons. This is a game mechanic that would only be node affected by ability accuracy modification nodes, right?
Can someone explain to me how is bleed damage calculated?What do you mean by "base damage of the bleed" said by KABAM? Does it mean the actual Morningstar's base bleed damage which is 1150.5 over 5 seconds?Doesn't the bleed damage increases due to the attack boost node too? I'm confused.
BumpThis still needs to be revisited and fixed.Also anyone who has any points in coagulate, can you verify how that mastery works with enhanced bleed nodes. i.e. is this mastery only applied to the base bleed too.