Mystic Dispersion made UC at least a reasonable defender. Now that the MD change has gone through, most of his utility is gone. He's bleed immune, but there are now much better bleed-immune champs in the contest.
That said, at least he has an immunity to fall back on, plus his unstoppable ability gives him some degree of utility and fun. Immortal Iron Fist (and the regular version too) lost all their utility during 12.0. For those who don't know or don't remember, before that change, it was possible to send an enemy's armor rating into negative numbers, meaning your damage was amplified. This is what made Thor deal so much damage...stack multiple very strong armor breaks and every attack hit VERY hard. Iron Fist did the same thing. When duped, he could stack armor breaks until he built up to a special, which would be devastating to your opponent.
Now there's a floor on the armor...it can't go lower than zero. Suddenly Iron Fist has a low damage cap. Add that to zero armor, zero immunities, no regen, and easy-to-fight moves and he's just got nothing going for him.
Iron Fist used to be a glass cannon. Now he's just a glass peashooter.
Unstoppable collosus isn’t fun, he’s bleed immune, his specials are uninspired, IIF has a level of fun, sp2 is satisfying to fire off, and yeah they both need to be awakened which....that’s difficult, but unstoppable collosus buff means a collosus buff
Because other less rare champs need it more. If I had to choose only between the two, UC because you have to work for him to buy him, But I would stick to the not-rare champions for buffs
Immortal Iron Fist (and the regular version too) lost all their utility during 12.0. For those who don't know or don't remember, before that change, it was possible to send an enemy's armor rating into negative numbers...Now there's a floor on the armor...it can't go lower than zero. Suddenly Iron Fist has a low damage cap. .
Actually, I'm pretty confident that's not the case (hopefully this is good news!) I think that there's a common misconception about negative armour not existing any more, and it's not actually true.
Yes, I know a mod did say something along those lines (I was around then, too!); but they have been known to get things wrong before.
Don't believe me?
Netflix Daredevil Vs Iron Fist (arena), on a critical medium hit:
As Iron Fist starts at zero armour, and DDNF has no other mechanism to increase his damage, it's clearly possible to take your opponent into negative armour.
However, I also note that three armour breaks increases the damage by 68 (approx 23 each), whilst a further two stacks increases it by 41 (approx 20.5 each).
My impression is that - whilst a floor of zero may have been considered at one point - in the end they simply made negative armour less effective by making it subjective to Diminishing Returns in the same way that positive armour is. And forgot to change the Changelog.
As critical rate, and critical damage rating are also subject to DR, Iron Fist did indeed get substantially less effective with 12.0. However, the fact that recent champs like Emma Frost, Ghost, IMIW and Killmonger have all had specific built-in vulnerability to armour break suggests his day isn't quite done yet.
Personally, I'm convinced that negative armour still exists. Very happy for someone to prove me wrong. Just don't quote a mod statement to do so: play the game with an Armour Break champ against a zero armour champ and show me your damage not increasing.
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That said, at least he has an immunity to fall back on, plus his unstoppable ability gives him some degree of utility and fun. Immortal Iron Fist (and the regular version too) lost all their utility during 12.0. For those who don't know or don't remember, before that change, it was possible to send an enemy's armor rating into negative numbers, meaning your damage was amplified. This is what made Thor deal so much damage...stack multiple very strong armor breaks and every attack hit VERY hard. Iron Fist did the same thing. When duped, he could stack armor breaks until he built up to a special, which would be devastating to your opponent.
Now there's a floor on the armor...it can't go lower than zero. Suddenly Iron Fist has a low damage cap. Add that to zero armor, zero immunities, no regen, and easy-to-fight moves and he's just got nothing going for him.
Iron Fist used to be a glass cannon. Now he's just a glass peashooter.
Actually, I'm pretty confident that's not the case (hopefully this is good news!) I think that there's a common misconception about negative armour not existing any more, and it's not actually true.
Yes, I know a mod did say something along those lines (I was around then, too!); but they have been known to get things wrong before.
Don't believe me?
Netflix Daredevil Vs Iron Fist (arena), on a critical medium hit:
0 Armour Breaks = 473 damage
3 Armour Breaks = 551 damage
5 Armour Breaks = 592 damage
As Iron Fist starts at zero armour, and DDNF has no other mechanism to increase his damage, it's clearly possible to take your opponent into negative armour.
However, I also note that three armour breaks increases the damage by 68 (approx 23 each), whilst a further two stacks increases it by 41 (approx 20.5 each).
My impression is that - whilst a floor of zero may have been considered at one point - in the end they simply made negative armour less effective by making it subjective to Diminishing Returns in the same way that positive armour is. And forgot to change the Changelog.
As critical rate, and critical damage rating are also subject to DR, Iron Fist did indeed get substantially less effective with 12.0. However, the fact that recent champs like Emma Frost, Ghost, IMIW and Killmonger have all had specific built-in vulnerability to armour break suggests his day isn't quite done yet.
Personally, I'm convinced that negative armour still exists. Very happy for someone to prove me wrong. Just don't quote a mod statement to do so: play the game with an Armour Break champ against a zero armour champ and show me your damage not increasing.