Who is better now: Venom or Carnage?

TheTrueBeastTheTrueBeast Member Posts: 256 ★★★
All you guys that participated in the beta, which champion do you prefer now that we know the updates are going thru. In particular, Im curious which champion is better for Act 5 and questing in general, as well as some AQ and AW. I'm not wondering how they compare to other great cosmics, but instead each other and how they fair in difficult content. Thanks for the input

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,159 ★★★★★
    I still prefer Carnage over Venom, because I always liked his animations. Also I always liked these type of characters with constant bleed and power gain mechanics
  • The_Boss9The_Boss9 Member Posts: 1,390 ★★★
    Carnage
  • AxeCopFireAxeCopFire Member Posts: 1,115 ★★★
    Carnage
  • ThatOneMasterGamerThatOneMasterGamer Member Posts: 813 ★★★
    Carnage,with this update he deserves his names.
  • 10or_Strong10or_Strong Member Posts: 1,210 ★★★
    I preferred Venom in the beta, honestly. More consistent damage dealer. I think he'll be great for questioning content, monthly eq, etc. Carnage is your best bet for LOL
  • The_Boss9The_Boss9 Member Posts: 1,390 ★★★
    How good will unduped new carnage be? I have a 5* unduped carnage
  • This content has been removed.
  • issamaf80issamaf80 Member Posts: 1,472 ★★★
    Cletus Kasady was a serial killer from Brooklyn, psychotic and depraved from an early age. As a cellmate of Eddie Brock’s, he bonded with a spawn of the Venom Symbiote during a prison break, and merged into a single twisted being. Kasady and the Symbiote would go on a killing spree, earning them their name: Carnage. With the Symbiote amplifying Kasady’s psychotic tendencies, there’s no telling how deep their acts of depravity will plunge.

    Base Stats & Abilities
    *Stats based on 4 Star, Rank 5, Level 50, Signature Level 99
    ● Health: 13379 -> 14140
    ● Attack: 979 -> 1021
    ● Max PI:
    ○ Without Signature: 3688 -> 3706
    ○ With Signature (99): 4855 -> 4895

    *Stats based on 5 Star, Rank 5, Level 65, Signature Level 200
    ● Health: 26826 -> 28350
    ● Attack: 1963 -> 2048
    ● Max PI:
    ○ Without Signature: 7418 -> 7452
    ○ With Signature (200): 10220

    Basic Abilities: Resist Physical, Precision, Fury, Cruelty, Bleed

    Passive
    - The Carnage Symbiote changes form creating weapons and armor providing Passive bonuses based on Carnage’s current needs.
    - Struck: +998.5 -> +1636.36 Physical Resistance
    - Block: +998.5 -> +1636.36 Block Proficiency
    - Light Attack: +998.5 -> +1333.33 Critical Rate
    - Medium Attack: +391.6 -> +459.45 Attack
    - Heavy Attack: +1508.77 -> +1636.36 Critical Damage Rate

    Developer Note: Same Buffs, but bigger numbers, slightly larger buffs to the defensive Buffs to help him feel a little less squishy!

    Special Attacks
    - Each time Carnage activates a Special Attack he begins to Mutate for 10 seconds.
    - Once his mutation ends, he copies his current Symbiotic Creation as a Permanent Buff.
    - He can have a Maximum of 5 Permanent Buffs.

    Developer Note: No changes here, move along … move along

    Critical Hits
    - If the target is already Bleeding or Armor Broken, gain a 80% -> %100 Chance to Bleed dealing 44.06 -> 56.16 damage over 0.5 seconds.

    Developer Note: Now a 100% chance, the point is to get the crits while the Bleed/Armor Breaks are active, and it didn’t feel rewarding to do that, and hit that unlucky 20%.

    Heavy Attacks
    100% chance to inflict Bleed dealing 538.45 -> 995.48 Direct Damage over 10 -> 15 seconds.

    Developer Note: Increased Duration, to help keep Carnage’s Power Gain train rolling, and increased Damage to make it less susceptible to Willpower.

    *New Ability* Ravager - Passive
    - Carnage rips and tears at his opponents, each time he triggers a Bleed Debuff on his Opponent he has a 25% chance to Refresh the Duration of all the other Bleed Debuffs on his Opponent.
    - If one of his Bleeds fails to apply due to an Immunity he has a 100% chance to Armor Break his opponent instead, reducing their Armor by 1333.33 lasting for 10 seconds. The Armor Break doesn’t stack.
    - While his Opponent is Bleeding or Armor Broken, his Special Attacks become Unblockable.

    Developer Note: Couple of changes here, the Armor Breaks replacing Bleeds when the opponent is immune makes Carnage better at overcoming the Bleed Immunity of Robots who he should have the Cosmic over Tech advantage against. The Bleed refresh shifts more of Carnage’s Damage potential into his Bleeds, and makes him work even better with Deep Wounds (more time to land that Bleed Refresh), It also allow him to keep his Power Gain flowing without needing to thread in Heavy Attacks or Special 3’s nearly as often. Special note for the Beta Players, apologies for the bug on the info page, you were playing Carnage with the Bleed Reset Chance at 20% for your reference.

    *New Ability* Ravager - Passive
    - Carnage gains 50% additional Power from Striking his Opponent. This is reduced by 25% per Mutation Buff he has.

    Developer Note: A big injection of Power at the beginning of the fight, as long as Carnage stays on offense. This is targeted at allowing Carnage to get his first 4 Mutation Buffs locked in much faster, and making it much less punishing if you have to build up to SP3 to get a bleed in place. Note: the bonus reduces by 25% per Mutation Buff, meaning at 2 Buffs the bonus is 25% and is entirely gone at 4 Buffs. If you were in Beta there was a bug with this ability we only found after the test which was cutting off the Power Bonus at 2 Buffs, so this should help Carnage ramp to 4 Buffs even faster!

    Special 1: Frenzied Assault - Carnage hurls himself at his opponent, rending with limbs and tentacles alike.
    - This attack receives +998.5 -> 1076.92 additional Critical Rating.

    Developer Note: Same as before, but slightly more Critical Rating. The combination of many hits, and the Critical Rating bonus makes this attack the way to try and refresh Bleeds.

    Special 2: Rabid Onslaught - Carnage uses his tentacles to suddenly propel himself towards his target while he strikes with his claws.
    - This attack receives +1529.33 -> 1571.43 Critical Damage Rating.

    Developer Note: Again same as before with a juuuust a bit more Critical Damage Rating, this is the go to Special Attack for DPS once Carnage has all of his Buffs built up, especially with a Critical Rating Buff or 2, and some Furies locked in to make the most use of the bonus Critical Damage Rating.

    Special 3: Aberrant Soul - Carnage uses his tentacles to pin his opponent in place, allowing him to take the time to revel in the carnage he creates.
    - 100% chance to cause the Opponent to Bleed, dealing 3671.25 -> 5819.7 Direct Damage over 20 -> 30 seconds.

    Developer Note: Increase to Damage and Duration, of the Bleed, makes this the way for Carnage to get a Bleed in place if you can’t easily land a Heavy Attack (eg Stun Immune Fights). The duration is also long enough that it tends to be relatively easy to keep refreshing it for most of, if not an entire, fight.

    Signature Ability: Bloodlust
    The sight and smell of blood triggers Carnage’s bloodlust, granting a Power Gain Buff when activating a Bleed or Armor Break on the opponent that lasts as long as the Opponent is Bleeding or Armor Broken. The Power Gain grants up to 6.57% of a Bar of Power per second based on how close Carnage is to the Bleeding or Armor Broken opponent.

    Synergy Bonuses
    Venom - Shared Genetic Memory
    Venom and Carnage gain +1 to their maximum number of Genetic Memory or Hyper Mutation Buffs
    Deadpool or Deadpool (X-Force) - Enemies
    All Champions gain +155 Critical Rating
    Spider-Man - Nemesis
    All Champions gain +6% Attack
    Spider-Man (Symbiote) or Agent Venom or Venompool - Family
    All Champions gain +6% to Health

    Developer Note: These are unchanged
  • issamaf80issamaf80 Member Posts: 1,472 ★★★
    Carnage
Sign In or Register to comment.