Aegon has trouble counting
BayCityBomber
Member Posts: 29 ★
I've been fortunate enough to awaken my 6* Aegon. I took his signature ability to level 71, which brought his abilities to near exactly 50%.
If you're not aware, that means he will carry 50% "of his final Combo Meter" to the next fight.
To the best of my knowledge 50% of 60 is still 30.
If you're not aware, that means he will carry 50% "of his final Combo Meter" to the next fight.
To the best of my knowledge 50% of 60 is still 30.
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Comments
Would someone kindly bring this to the developers?
But even accounting for that, seems like it is always 1 Persistent count less than it should be as well.
If you want to argue the end of fight is when the defender dies and not when the end of fight stats pop up that's one thing, then you should also be arguing that Kabam should stop hit counting after the defender's death.
Kabam specified "final Combo Meter" and there's only one place to see the final combo meter.
Kabam needs to either respect the hit count they tell their players or stop counting hits after the KO.
I can't help you if you disagree with that.
FYI, for reference in doing other tests (which I wasn’t able to capture good examples of for final hits)...
Heavy is 3 hits.
Ending Medium is 2 hits.
SP1 is 1 initial hit then 5 additional from the blast (6 total).
SP2 is 4 hits.
All others (initial Medium, and all Light) are just 1 hit.
Aegon is probably remembering the counter at the moment the KO happened, because internally that's the moment the game "freezes" your champion's state. But the visual screen can show a higher combo because it continues to run so the game doesn't have to literally freeze the visual activity at the moment one side wins.
It is entirely possible that changing this would involve significant changes to the actual game client, and because those changes are always tricky it could be a very low priority to change.
It is probably a good idea to correct this eventually, but I don't consider this one to be a big deal. And if anyone wants to rules-lawyer technicalities, then I would argue that since the game nowhere states that damage over time debuffs stop damaging the player after the defender champion dies, they should continue to receive that damage in exchange for the extra combo points they are arguing to receive.
But I'd like to see screencaps of 10 Combo at 74% actually carrying over 7. What has been seen is that last hit has not been counting (which is one of the problems). So I would assume that case above would only carryover 6 instead. Unless the bug happens only at differing percent abilities (ie, bugged at 50.02%, but working at 74%, but I doubt that).