**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Hitting into block being countered by specials. [Merged Threads]
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In other game modes this doesn’t happen that often
i was counter attacked by Omega Red SP1 (The one in EQ 3.2) while hittng into block !
Specially when using Ronin.
Also just happened in variant 3 using SL against venom the duck.
This has been happening for 6 months now. FIX THE FRAME RATE. there needs to be recoil on blocked attacks!!!!!! I’ve lost too many champs to this in AW and AQ. You find out about she-hulk and she is fixed within weeks! Fix this bug.
Massacre is literally made to hit into blocks and now, he cannot consistently ramp. Please for the love of everything marvel.
You have a misconception. We do like new champions. But we love when you fix the game and Listen to your consumers. Too much time, too many resources, and too much skill go into doing things right in this game without getting screwed over by bugs that are fixable! I don’t want the game changed, I want it fixed!!
I’m just thankful most of the champs I use don’t require much aggressive play but this really needs some extra attention, becoming a farce
The main issue I'm seeing is the overall response time of the AI in these modes is wicked fast...probably a touch too fast. People have mentioned the stationary invisible (block/unblock) that we see with Nightcrawler. There also are times when I've knocked an AI opponent down with a special. I'm locked in position for a fraction of a second and the AI is able to tag me before I'm able to dex/evade backwards.
So while mods have stated that "the AI hasn't changed" (clearly it has BTW) - I believe it's really the SPEED/REACTION times that have changed that have affected this behavior. I'm sure it's more complex than that but that's how I perceive it from a player perspective.
Yet, they don't say anything here and acknowledge that it is still broken.
It really isn't that hard to say "Yes, we know it still is broken, and we are working on another fix"
He would literally throw 2-3 attacks and then just chain out a special just as I was counter attacking. No warning, now nothing. Just BOOM, special.
For something that they SUPPOSEDLY fixed, they must of been lying to themselves that they had.