Okay, I’d like a honest discussion about “active” buffs and “passive” buffs.
Imo when I read a champions abilities if it doesn’t say “passive” then I assume it’s an “active”. I explored act 6.1 months ago. While doing so I needed a “active” armor up buff champion for the 6.1.6 havok. I upgraded and used Vulture (rank 3). While I’m not worried about a rank 3 champ or the resources used on them I’d prefer to ignore that specific option as it was the best option for me.
Since then I have notice a few “irregularities” in the abilities menu. For infinity war iron it specifies “passive armor”, for vulture it says simply “armor up”. I’m paraphrasing of course. When I looked at Rocket Racoon’s abilities it says “armor up” (on the shell armor). So I figured I’d test him out vs a havok. While his abilities state nothing about “passive” armor ups. His “armor ups” did show as a passive. His testing didn’t last long.
I’d like a definite answer as to why these abilities lack of information. Why can one champ specifically say “passive”, one says “active” and another say nothing.
In a very competitive game, knowledge trumps most content available. Why does our knowledge have to be “experimental” rather than just reading abilities.
Why does there have to be “active” and/or “passive”?
Below are some simple screenshots of the aforementioned abilities.



Under vulture “passive” he gains a “active” armor up. Under rocket raccoon it says “passive” and gains a “passive armor up”.