**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
- Boosts: I have many expiring;
- Dungeons: I don't do dungeons, just bad rewards to effort;
- Gold: just 500k in global to no extra rewards, just time spoiled;
- Free alliance quests: we do Map5x5 so no drama with resources.
In conclusion: another month of bad rewards. Last year seems rewards was better, I even had a 4* champion for a dollar. This year seems the game have good rewards just if you spend money in game...
examples:
week 1 - run a smaller scale version of what you have designed
week 2 - run the same events as above, but make potions/boosts/gold be the main rewards
week 3 - same events but have cats/sig stone be the focus
week 4 - crystal shards and champ acquisitions (how great would it be for the top milestone to be a "class eliminator selector" in which you could use before opening any crystal to eliminate one class?)
skip a week and analyze the data
Next month run the event with the 2 weeks that showed the highest community involvement but increase the milestones and rewards. The only other suggestion I would offer is to maybe do these events during weeks in which new champs are NOT released as I am sure that the week Dr Doom is released, the # of fights will increase as more people are grinding for him and putting up highers #s.
Thoughts?
and for a hand full people here: u really dont see the forest, cos of all the trees
God damn would it break them freaking game if you just gave us a boost calendar we're at the end of the two weeks we were loaded up on the best boost you know like three or four of each what is so horrible about that.
Man it sure would help me out a lot because I'm about to have to spend 1500 units to buy that Advance questing thing so I can get those boost so I can start pushing on variant.
And then there's the healing what's so wrong about giving us a healing calendar or at least the halls of healing updated.
That said I don’t see the aggregate data that you guys do. Perhaps 250m fights is 3 days worth of activity and these are all easy to reach and free rewards. We simply don’t know.
I do think that instead of a milestone unlocking an event that each player should have receive scaling level of rewards. As an example:
250m - 500,000 gold
500m - 3* Crystal
750m - Ultimate Crystal
1b - 4* Crystal
1.25b - 18000 t4b frags
1.5b 18000 t4b frags
1.75b 2500 5* shards
2b - 2500 5* shards
2.25b - greater Ascendant crystal
2.5b - 2500 5* shards
2.75b 2500 5* shards
3b - 1000 6* shards
Something like that would have gotten me excited.
Bomber
Four Ultimate crystals, a Legendary crystal, 2.5 T4B and a couple of thousand extra 5* shards just as milestones for fights you were going to do anyway?
Sure, they're not going to rocket you to the end of 6.2, but they're pretty nice rewards for literally no extra effort whatsoever.